* Implement item limit category (based on changes by VladimirMangos)
* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos) * Properly show empty vendor list for empty item list (author: a1ien) * More stricted checks for store operations (thanks to VladimirMangos) * Prevent autostoring of not empty bags (thanks to L1ghtGu4rd) Changes need testing. Please post bugs on our tracker. --HG-- branch : trunk
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@@ -336,6 +336,12 @@ enum ItemEnchantmentType
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ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8
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};
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enum ItemLimitCategoryMode
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{
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ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
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ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1, // limit applied to amount equipped items (including used gems)
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};
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enum TotemCategoryType
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{
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TOTEM_CATEGORY_TYPE_KNIFE = 1,
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@@ -1060,7 +1060,7 @@ struct ItemLimitCategoryEntry
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//char* name[16] // 1-16 m_name_lang
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// 17 name flags
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uint32 maxCount; // 18, max allowed equipped as item or in gem slot
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//uint32 unk; // 19, 1 for gems only...
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uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode)
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};
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struct ItemRandomPropertiesEntry
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@@ -69,7 +69,7 @@ const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
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//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
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//const char ItemCondExtCostsEntryfmt[]="xiii";
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const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix";
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const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix";
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const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
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const char ItemRandomPropertiesfmt[]="nxiiiiissssssssssssssssx";
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const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiiiiiiiii";
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const char ItemSetEntryfmt[]="dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
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