BuildSystem/ALL: Remove unused custom code (most are duplicated as in examples)

+ remove fileglobbing for scripts (less error-prone)
+ Create proper lists per "scriptsection"
NOTE! This change requires new files (cpp/h) to be MANUALLY ADDED to <type>/CmakeLists.txt

--HG--
branch : trunk
This commit is contained in:
click
2010-09-05 17:19:41 +02:00
parent 43e4e1f786
commit 8823a91cdc
16 changed files with 666 additions and 780 deletions
-2
View File
@@ -25,9 +25,7 @@ if( SERVERS )
add_subdirectory(game) add_subdirectory(game)
add_subdirectory(collision) add_subdirectory(collision)
add_subdirectory(authserver) add_subdirectory(authserver)
if( SCRIPTS )
add_subdirectory(scripts) add_subdirectory(scripts)
endif()
add_subdirectory(worldserver) add_subdirectory(worldserver)
else() else()
if( TOOLS ) if( TOOLS )
+18 -18
View File
@@ -8,15 +8,6 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the # WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
file(GLOB_RECURSE scripts_easternkingdoms EasternKingdoms/*.cpp EasternKingdoms/*.h)
file(GLOB_RECURSE scripts_kalimdor Kalimdor/*.cpp Kalimdor/*.h)
file(GLOB_RECURSE scripts_northrend Northrend/*.cpp Northrend/*.h)
file(GLOB_RECURSE scripts_outland Outland/*.cpp Outland/*.h)
file(GLOB_RECURSE scripts_world World/*.cpp World/*.h)
file(GLOB_RECURSE scripts_spells Spells/*.cpp Spells/*.h)
file(GLOB_RECURSE scripts_examples Examples/*.cpp Examples/*.h)
file(GLOB_RECURSE scripts_outdoorpvp OutdoorPvP/*.cpp OutdoorPvP/*.h)
# Enable precompiled headers when using the GCC compiler. # Enable precompiled headers when using the GCC compiler.
if( USE_SCRIPTPCH ) if( USE_SCRIPTPCH )
include_directories( include_directories(
@@ -31,16 +22,14 @@ if( USE_SCRIPTPCH AND MSVC )
) )
endif() endif()
message(STATUS "SCRIPT PREPARATIONS")
include(Spells/CMakeLists.txt)
# Disabled, examples are not used in core
#include(Examples/CMakeLists.txt)
set(scripts_STAT_SRCS set(scripts_STAT_SRCS
${scripts_STAT_SRCS} ${scripts_STAT_SRCS}
${scripts_easternkingdoms}
${scripts_kalimdor}
${scripts_northrend}
${scripts_outland}
${scripts_world}
${scripts_spells}
${scripts_examples}
${scripts_outdoorpvp}
../game/AI/ScriptedAI/ScriptedEscortAI.cpp ../game/AI/ScriptedAI/ScriptedEscortAI.cpp
../game/AI/ScriptedAI/ScriptedCreature.cpp ../game/AI/ScriptedAI/ScriptedCreature.cpp
../game/AI/ScriptedAI/ScriptedFollowerAI.cpp ../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -48,7 +37,18 @@ set(scripts_STAT_SRCS
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp ../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
) )
message("-- Added Script Library to SCRIPTS lib") if(SCRIPTS)
include(Custom/CMakeLists.txt)
include(World/CMakeLists.txt)
include(OutdoorPvP/CMakeLists.txt)
include(EasternKingdoms/CMakeLists.txt)
include(Kalimdor/CMakeLists.txt)
include(Outland/CMakeLists.txt)
include(Northrend/CMakeLists.txt)
endif()
message(STATUS "SCRIPT PREPARATION COMPLETE")
message("")
include_directories( include_directories(
${CMAKE_BINARY_DIR} ${CMAKE_BINARY_DIR}
+5
View File
@@ -0,0 +1,5 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
)
message(" -> Prepared: Custom")
@@ -1,276 +0,0 @@
/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Custom_Example
SD%Complete: 100
SDComment: Short custom scripting example
SDCategory: Script Examples
EndScriptData */
#include "precompiled.h"
// **** This script is designed as an example for others to build on ****
// **** Please modify whatever you'd like to as this script is only for developement ****
// **** Script Info ****
// This script is written in a way that it can be used for both friendly and hostile monsters
// Its primary purpose is to show just how much you can really do with scripts
// I recommend trying it out on both an agressive NPC and on friendly npc
// **** Quick Info ****
// Functions with Handled Function marked above them are functions that are called automatically by the core
// Functions that are marked Custom Function are functions I've created to simplify code
#define SPELL_BUFF 25661
#define SPELL_ONE 12555
#define SPELL_ONE_ALT 24099
#define SPELL_TWO 10017
#define SPELL_THREE 26027
#define SPELL_ENRAGE 23537
#define SPELL_BESERK 32309
#define SAY_AGGRO "Let the games begin."
#define SAY_RANDOM_0 "I see endless suffering. I see torment. I see rage. I see everything."
#define SAY_RANDOM_1 "Muahahahaha"
#define SAY_RANDOM_2 "These mortal infedels my lord, they have invaded your sanctum and seek to steal your secrets."
#define SAY_RANDOM_3 "You are already dead."
#define SAY_RANDOM_4 "Where to go? What to do? So many choices that all end in pain, end in death."
#define SAY_BESERK "$N, I sentance you to death!"
#define SAY_PHASE "The suffering has just begun!"
#define GOSSIP_ITEM "I'm looking for a fight"
#define SAY_DANCE "I always thought I was a good dancer"
#define SAY_SALUTE "Move out Soldier!"
//This is the GetAI method used by all scripts that involve AI
//It is called every time a new Creature using this script is created
class custom_example : public CreatureScript
{
public:
custom_example() : CreatureScript("custom_example") { }
bool OnReceiveEmote(Player* pPlayer, Creature* pCreature, uint32 emote)
{
pCreature->HandleEmoteCommand(emote);
if (emote == TEXTEMOTE_DANCE)
((custom_exampleAI*)_Creature->AI())->DoSay(SAY_DANCE,LANG_UNIVERSAL,NULL);
if (emote == TEXTEMOTE_SALUTE)
((custom_exampleAI*)_Creature->AI())->DoSay(SAY_SALUTE,LANG_UNIVERSAL,NULL);
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiSender == GOSSIP_SENDER_MAIN)
SendDefaultMenu(pPlayer, pCreature, uiAction);
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
return true;
}
//This function is called when the player clicks an option on the gossip menu
void SendDefaultMenu(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
{
//Set our faction to hostile twoards all
pCreature->setFaction(24);
pCreature->Attack(pPlayer, true);
pPlayer->PlayerTalkClass->CloseGossip();
}
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new custom_exampleAI (pCreature);
}
struct custom_exampleAI : public ScriptedAI
{
//*** HANDLED FUNCTION ***
//This is the constructor, called only once when the Creature is first created
custom_exampleAI(Creature *c) : ScriptedAI(c) {}
//*** CUSTOM VARIABLES ****
//These variables are for use only by this individual script.
//Nothing else will ever call them but us.
uint32 Say_Timer; //Timer for random chat
uint32 Rebuff_Timer; //Timer for rebuffing
uint32 Spell_1_Timer; //Timer for spell 1 when in combat
uint32 Spell_2_Timer; //Timer for spell 1 when in combat
uint32 Spell_3_Timer; //Timer for spell 1 when in combat
uint32 Beserk_Timer; //Timer until we go into Beserk (enraged) mode
uint32 Phase; //The current battle phase we are in
uint32 Phase_Timer; //Timer until phase transition
//*** HANDLED FUNCTION ***
//This is called whenever the core decides we need to evade
void Reset()
{
Phase = 1; //Start in phase 1
Phase_Timer = 60000; //60 seconds
Spell_1_Timer = 5000; //5 seconds
Spell_2_Timer = 37000; //37 seconds
Spell_3_Timer = 19000; //19 seconds
Beserk_Timer = 120000; //2 minutes
}
//*** HANDLED FUNCTION ***
//Attack Start is called whenever someone hits us.
void EnterCombat(Unit *who)
{
//Say some stuff
DoSay(SAY_AGGRO,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,8280);
}
//*** HANDLED FUNCTION ***
//Update AI is called Every single map update (roughly once every 100ms if a player is within the grid)
void UpdateAI(const uint32 diff)
{
//Out of combat timers
if (!me->getVictim())
{
//Random Say timer
if (Say_Timer < diff)
{
//Random switch between 5 outcomes
switch (rand()%5)
{
case 0:
DoYell(SAY_RANDOM_0,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,8831); //8831 is the index of the sound we are playing. You find these numbers in SoundEntries.dbc
break;
case 1:
DoYell(SAY_RANDOM_1,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,8818);
break;
case 2:
DoYell(SAY_RANDOM_2,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,8041);
break;
case 3:
DoYell(SAY_RANDOM_3,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,8581);
break;
case 4:
DoYell(SAY_RANDOM_4,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,8791);
break;
}
Say_Timer = 45000; //Say something agian in 45 seconds
}else Say_Timer -= diff;
//Rebuff timer
if (Rebuff_Timer < diff)
{
DoCast(me,SPELL_BUFF);
Rebuff_Timer = 900000; //Rebuff agian in 15 minutes
}else Rebuff_Timer -= diff;
}
//Return since we have no target
if (!UpdateVictim())
return;
//Spell 1 timer
if (Spell_1_Timer < diff)
{
//Cast spell one on our current target.
if (rand()%50 > 10)
DoCast(me->getVictim(),SPELL_ONE_ALT);
else if (me->IsWithinDist(me->getVictim(), 25))
DoCast(me->getVictim(),SPELL_ONE);
Spell_1_Timer = 5000;
}else Spell_1_Timer -= diff;
//Spell 2 timer
if (Spell_2_Timer < diff)
{
//Cast spell one on our current target.
DoCast(me->getVictim(),SPELL_TWO);
Spell_2_Timer = 37000;
}else Spell_2_Timer -= diff;
//Spell 3 timer
if (Phase > 1)
if (Spell_3_Timer < diff)
{
//Cast spell one on our current target.
DoCast(me->getVictim(),SPELL_THREE);
Spell_3_Timer = 19000;
}else Spell_3_Timer -= diff;
//Beserk timer
if (Phase > 1)
if (Beserk_Timer < diff)
{
//Say our line then cast uber death spell
DoPlaySoundToSet(me,8588);
DoYell(SAY_BESERK,LANG_UNIVERSAL,me->getVictim());
DoCast(me->getVictim(),SPELL_BESERK);
//Cast our beserk spell agian in 12 seconds if we didn't kill everyone
Beserk_Timer = 12000;
}else Beserk_Timer -= diff;
//Phase timer
if (Phase == 1)
if (Phase_Timer < diff)
{
//Go to next phase
Phase++;
DoYell(SAY_PHASE,LANG_UNIVERSAL,NULL);
DoCast(me,SPELL_ENRAGE);
}else Phase_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
//This is the actual function called only once durring InitScripts()
//It must define all handled functions that are to be run in this script
//For example if you want this Script to handle Emotes you must include
//newscript->ReciveEmote = My_Emote_Function;
void AddSC_custom_example()
{
new custom_example();
}
@@ -1,92 +0,0 @@
/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Custom_Gossip_Codebox
SD%Complete: 100
SDComment: Show a codebox in gossip option
SDCategory: Script Examples
EndScriptData */
#include "precompiled.h"
#include <cstring>
#define GOSSIP_ITEM_EXTENDED "A quiz: what's your name?"
#define GOSSIP_ITEM "I'm not interested"
#define SAY_NOT_INTERESTED "Normal select, guess you're not interested."
#define SAY_WRONG "Wrong!"
#define SAY_RIGHT "You're right, you are allowed to see my inner secrets."
//This function is called when the player opens the gossip menubool
class custom_gossip_codebox : public GameObjectScript
{
public:
custom_gossip_codebox() : GameObjectScript("custom_gossip_codebox") { }
bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
{
if (uiSender == GOSSIP_SENDER_MAIN)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
if (std::strcmp(sCode, pPlayer->GetName())!=0)
{
pCreature->Say(SAY_WRONG, LANG_UNIVERSAL, 0);
pCreature->CastSpell(pPlayer, 12826, true);
}
else
{
pCreature->Say(SAY_RIGHT, LANG_UNIVERSAL, 0);
pCreature->CastSpell(pPlayer, 26990, true);
}
pPlayer->CLOSE_GOSSIP_MENU();
return true;
}
}
return false;
}
bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pCreature->Say(SAY_NOT_INTERESTED, LANG_UNIVERSAL, 0);
pPlayer->CLOSE_GOSSIP_MENU();
}
return true;
}
bool GossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
return true;
}
};
//This function is called when the player clicks an option on the gossip menubool
void AddSC_custom_gossip_codebox()
{
new custom_gossip_codebox();
}
@@ -1,53 +0,0 @@
/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "WorldPacket.h"
#define GOSSIP_FLIGHT "I need a ride"
class npc_acherus_taxi : public CreatureScript
{
public:
npc_acherus_taxi() : CreatureScript("npc_acherus_taxi") { }
bool OnGossipHello(Player *pPlayer, Creature *pCreature)
{
pPlayer->SetTaxiCheater(true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player *pPlayer, Creature * /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
if (pPlayer->GetPositionZ() >= 316)
pPlayer->GetSession()->SendDoFlight(24446, 1053);
else
pPlayer->GetSession()->SendDoFlight(24446, 1054);
}
return true;
}
};
void AddSC_npc_acherus_taxi()
{
new npc_acherus_taxi;
}
@@ -1,116 +0,0 @@
/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "WorldPacket.h"
#define GOSSIP_UP "My Lord, I must go to the upper floor of the temple."
#define GOSSIP_DOWN "I would like to take a flight to the ground, Lord Afrasastrasz."
#define GOSSIP_MIDDLE "Can you spare a drake to travel to Lord Afrasastrasz, in the middle of the temple?"
#define GOSSIP_TOP "Please, Let me take one of these dragons to the top floor of the temple."
#define GOSSIP_BOTTOM "Yes, Please. I would like to return to the ground floor of the temple."
#define GOSSIP_ONEDOWN "I would like to see Lord Afrasastrasz, in the middle of the temple."
class npc_wyrmrest_temple_middle_taxi : public CreatureScript
{
public:
npc_wyrmrest_temple_middle_taxi() : CreatureScript("npc_wyrmresttempelmiddle_taxi") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->SetTaxiCheater(true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(12887, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->GetSession()->SendDoFlight(6376, 881);
if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
pPlayer->GetSession()->SendDoFlight(6376, 882);
return true;
}
};
class npc_wyrmrest_temple_bottom_taxi : public CreatureScript
{
public:
npc_wyrmrest_temple_bottom_taxi() : CreatureScript("npc_wyrmresttempelbottom_taxi") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->SetTaxiCheater(true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TOP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MIDDLE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(12713, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 4)
pPlayer->GetSession()->SendDoFlight(6376, 878);
if (uiAction == GOSSIP_ACTION_INFO_DEF + 3)
pPlayer->GetSession()->SendDoFlight(6376, 883);
return true;
}
};
class npc_wyrmrest_temple_top_taxi : public CreatureScript
{
public:
npc_wyrmrest_temple_top_taxi() : CreatureScript("npc_wyrmresttempeltop_taxi") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
pPlayer->SetTaxiCheater(true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BOTTOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ONEDOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
pPlayer->SEND_GOSSIP_MENU(12714, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 5)
pPlayer->GetSession()->SendDoFlight(6376, 879);
if (uiAction == GOSSIP_ACTION_INFO_DEF + 6)
pPlayer->GetSession()->SendDoFlight(6376, 880);
return true;
}
};
void AddSC_npc_wyrmresttempel_taxi()
{
new npc_wyrmrest_temple_middle_taxi;
new npc_wyrmrest_temple_bottom_taxi;
new npc_wyrmrest_temple_top_taxi;
}
-222
View File
@@ -1,222 +0,0 @@
/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Test
SD%Complete: 100
SDComment: Script used for testing escortAI
SDCategory: Script Examples
EndScriptData */
#include "precompiled.h"
#include "escort_ai.h"
#define SAY_WALK "Hmm a nice day for a walk alright"
#define SAY_ATTACK "Wild Felboar attack!"
#define SAY_TIME_TO_GO "Time for me to go! See ya around $N!"
#define SAY_BYE "Bye Bye!"
#define SAY_AGGRO1 "Help $N! I'm under attack!"
#define SAY_AGGRO2 "Die scum!"
#define WHISPER_TOO_FAR "How dare you leave me like that! I hate you! =*("
#define SAY_DIE1 "...no...how could you let me die $N"
#define SAY_DIE2 "ugh..."
#define SAY_DEATHCOIL "Taste death!"
#define SAY_FIREWORKS "Fireworks!"
#define SAY_BUFF "Hmm, I think I could use a buff"
#define GOSSIP_TEXT1 "Click to Test Escort(Attack, Defend, Run)"
#define GOSSIP_TEXT2 "Click to Test Escort(NoAttack, NoDefend, Walk)"
#define GOSSIP_TEXT3 "Click to Test Escort(NoAttack, Defend, Walk)"
struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
{
public:
// CreatureAI functions
npc_testAI(Creature *c) : npc_escortAI(c) {}
uint32 DeathCoilTimer;
uint32 ChatTimer;
// Pure Virtual Functions
void WaypointReached(uint32 i)
{
switch (i)
{
case 1:
me->Say(SAY_WALK, LANG_UNIVERSAL, 0);
break;
case 3:
{
me->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
Creature* temp = me->SummonCreature(21878, me->GetPositionX()+5, me->GetPositionY()+7, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
if (temp)
temp->AI()->AttackStart(me);
}
break;
case 4:
{
me->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID);
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
Unit* temp = Unit::GetUnit(*me, PlayerGUID);
if (temp)
{
temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0);
temp->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
}
}
break;
}
}
void EnterCombat(Unit*)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
me->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
else me->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
}
void Reset()
{
DeathCoilTimer = 4000;
ChatTimer = 4000;
}
void JustDied(Unit* killer)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
//killer = me when player got to far from creature
if (killer == me)
{
Unit *pTemp = Unit::GetUnit(*me,PlayerGUID);
if (pTemp)
DoWhisper(WHISPER_TOO_FAR, pTemp);
}
else me->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID);
}
else me->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
}
void UpdateAI(const uint32 diff)
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
//Combat check
if (me->isInCombat() && me->getVictim())
{
if (DeathCoilTimer < diff)
{
me->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
me->CastSpell(me->getVictim(), 33130, false);
DeathCoilTimer = 4000;
}else DeathCoilTimer -= diff;
}else
{
//Out of combat but being escorted
if (HasEscortState(STATE_ESCORT_ESCORTING))
if (ChatTimer < diff)
{
if (me->HasAura(3593, 0))
{
me->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
me->CastSpell(me, 11540, false);
}else
{
me->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
me->CastSpell(me, 3593, false);
}
ChatTimer = 12000;
}else ChatTimer -= diff;
}
}
};
class test : public CreatureScript
{
public:
test() : CreatureScript("test") { }
bool GossipSelect_npc(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
((npc_escortAI*)(pCreature->AI()))->Start(true, true, pPlayer->GetGUID());
return true; // prevent Trinity core handling
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
return true; // prevent Trinity core handling
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+3)
{
pPlayer->CLOSE_GOSSIP_MENU();
((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
return true; // prevent Trinity core handling
}
return false;
}
bool GossipHello_npc(Player* pPlayer, Creature* pCreature)
{
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
pCreature->prepareGossipMenu(pPlayer,0);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
pCreature->sendPreparedGossip(pPlayer);
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
{
npcAI* testAI = new npcAI(pCreature);
testAI->AddWaypoint(0, 1231, -4419, 23);
testAI->AddWaypoint(1, 1198, -4440, 23, 0);
testAI->AddWaypoint(2, 1208, -4392, 23);
testAI->AddWaypoint(3, 1231, -4419, 23, 5000);
testAI->AddWaypoint(4, 1208, -4392, 23, 5000);
return (CreatureAI*)testAI;
}
};
void AddSC_test()
{
new test();
}
@@ -0,0 +1,200 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
EasternKingdoms/ghostlands.cpp
EasternKingdoms/eversong_woods.cpp
EasternKingdoms/AlteracValley/boss_galvangar.cpp
EasternKingdoms/AlteracValley/boss_balinda.cpp
EasternKingdoms/AlteracValley/boss_drekthar.cpp
EasternKingdoms/AlteracValley/boss_vanndar.cpp
EasternKingdoms/AlteracValley/alterac_valley.cpp
EasternKingdoms/Scholomance/boss_the_ravenian.cpp
EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
EasternKingdoms/Scholomance/boss_illucia_barov.cpp
EasternKingdoms/Scholomance/scholomance.h
EasternKingdoms/Scholomance/boss_vectus.cpp
EasternKingdoms/Scholomance/boss_jandice_barov.cpp
EasternKingdoms/Scholomance/boss_kormok.cpp
EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
EasternKingdoms/Scholomance/instance_scholomance.cpp
EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
EasternKingdoms/isle_of_queldanas.cpp
EasternKingdoms/boss_kruul.cpp
EasternKingdoms/searing_gorge.cpp
EasternKingdoms/ZulGurub/boss_hakkar.cpp
EasternKingdoms/ZulGurub/boss_mandokir.cpp
EasternKingdoms/ZulGurub/boss_marli.cpp
EasternKingdoms/ZulGurub/boss_hazzarah.cpp
EasternKingdoms/ZulGurub/boss_jeklik.cpp
EasternKingdoms/ZulGurub/boss_grilek.cpp
EasternKingdoms/ZulGurub/zulgurub.h
EasternKingdoms/ZulGurub/boss_renataki.cpp
EasternKingdoms/ZulGurub/boss_arlokk.cpp
EasternKingdoms/ZulGurub/boss_gahzranka.cpp
EasternKingdoms/ZulGurub/boss_venoxis.cpp
EasternKingdoms/ZulGurub/instance_zulgurub.cpp
EasternKingdoms/ZulGurub/boss_jindo.cpp
EasternKingdoms/ZulGurub/boss_wushoolay.cpp
EasternKingdoms/ZulGurub/boss_thekal.cpp
EasternKingdoms/wetlands.cpp
EasternKingdoms/arathi_highlands.cpp
EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
EasternKingdoms/Gnomeregan/gnomeregan.cpp
EasternKingdoms/Gnomeregan/gnomeregan.h
EasternKingdoms/redridge_mountains.cpp
EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
EasternKingdoms/BlackrockDepths/blackrock_depths.h
EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
EasternKingdoms/BlackrockDepths/boss_magmus.cpp
EasternKingdoms/ironforge.cpp
EasternKingdoms/ScarletEnclave/chapter2.cpp
EasternKingdoms/ScarletEnclave/chapter5.cpp
EasternKingdoms/ScarletEnclave/chapter1.cpp
EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
EasternKingdoms/eastern_plaguelands.cpp
EasternKingdoms/MoltenCore/boss_gehennas.cpp
EasternKingdoms/MoltenCore/boss_lucifron.cpp
EasternKingdoms/MoltenCore/boss_golemagg.cpp
EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
EasternKingdoms/MoltenCore/boss_baron_geddon.cpp
EasternKingdoms/MoltenCore/boss_ragnaros.cpp
EasternKingdoms/MoltenCore/boss_garr.cpp
EasternKingdoms/MoltenCore/molten_core.h
EasternKingdoms/MoltenCore/instance_molten_core.cpp
EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
EasternKingdoms/MoltenCore/boss_magmadar.cpp
EasternKingdoms/MoltenCore/molten_core.cpp
EasternKingdoms/MoltenCore/boss_shazzrah.cpp
EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
EasternKingdoms/Stratholme/boss_nerubenkan.cpp
EasternKingdoms/Stratholme/instance_stratholme.cpp
EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
EasternKingdoms/Stratholme/stratholme.h
EasternKingdoms/Stratholme/stratholme.cpp
EasternKingdoms/tirisfal_glades.cpp
EasternKingdoms/SunkenTemple/sunken_temple.cpp
EasternKingdoms/SunkenTemple/sunken_temple.h
EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
EasternKingdoms/MagistersTerrace/magisters_terrace.h
EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
EasternKingdoms/Uldaman/uldaman.cpp
EasternKingdoms/Uldaman/boss_ironaya.cpp
EasternKingdoms/Uldaman/uldaman.h
EasternKingdoms/Uldaman/instance_uldaman.cpp
EasternKingdoms/Uldaman/boss_archaedas.cpp
EasternKingdoms/swamp_of_sorrows.cpp
EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp
EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp
EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
EasternKingdoms/BlackrockSpire/boss_halycon.cpp
EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
EasternKingdoms/BlackrockSpire/boss_gyth.cpp
EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
EasternKingdoms/SunwellPlateau/sunwell_plateau.h
EasternKingdoms/SunwellPlateau/boss_muru.cpp
EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp
EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
EasternKingdoms/stranglethorn_vale.cpp
EasternKingdoms/Deadmines/deadmines.h
EasternKingdoms/Deadmines/deadmines.cpp
EasternKingdoms/Deadmines/boss_mr_smite.cpp
EasternKingdoms/Deadmines/instance_deadmines.cpp
EasternKingdoms/duskwood.cpp
EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
EasternKingdoms/ScarletMonastery/scarlet_monastery.h
EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
EasternKingdoms/ScarletMonastery/boss_herod.cpp
EasternKingdoms/ScarletMonastery/boss_scorn.cpp
EasternKingdoms/dun_morogh.cpp
EasternKingdoms/undercity.cpp
EasternKingdoms/silvermoon_city.cpp
EasternKingdoms/loch_modan.cpp
EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
EasternKingdoms/burning_steppes.cpp
EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
EasternKingdoms/BlackwingLair/boss_razorgore.cpp
EasternKingdoms/BlackwingLair/boss_firemaw.cpp
EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
EasternKingdoms/BlackwingLair/boss_nefarian.cpp
EasternKingdoms/BlackwingLair/boss_flamegor.cpp
EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
EasternKingdoms/blasted_lands.cpp
EasternKingdoms/elwynn_forest.cpp
EasternKingdoms/stormwind_city.cpp
EasternKingdoms/ZulAman/boss_halazzi.cpp
EasternKingdoms/ZulAman/boss_hexlord.cpp
EasternKingdoms/ZulAman/boss_zuljin.cpp
EasternKingdoms/ZulAman/boss_akilzon.cpp
EasternKingdoms/ZulAman/instance_zulaman.cpp
EasternKingdoms/ZulAman/boss_janalai.cpp
EasternKingdoms/ZulAman/boss_nalorakk.cpp
EasternKingdoms/ZulAman/zulaman.cpp
EasternKingdoms/ZulAman/zulaman.h
EasternKingdoms/hinterlands.cpp
EasternKingdoms/western_plaguelands.cpp
EasternKingdoms/alterac_mountains.cpp
EasternKingdoms/westfall.cpp
EasternKingdoms/silverpine_forest.cpp
EasternKingdoms/Karazhan/instance_karazhan.cpp
EasternKingdoms/Karazhan/boss_nightbane.cpp
EasternKingdoms/Karazhan/karazhan.cpp
EasternKingdoms/Karazhan/boss_curator.cpp
EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
EasternKingdoms/Karazhan/boss_netherspite.cpp
EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
EasternKingdoms/Karazhan/boss_midnight.cpp
EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
EasternKingdoms/Karazhan/bosses_opera.cpp
EasternKingdoms/Karazhan/boss_moroes.cpp
EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
EasternKingdoms/Karazhan/karazhan.h
)
message(" -> Prepared: Eastern Kingdoms")
@@ -0,0 +1,10 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Examples/example_misc.cpp
Examples/example_gossip_codebox.cpp
Examples/example_escort.cpp
Examples/example_creature.cpp
Examples/example_spell.cpp
)
message(" -> Prepared: Examples")
+106
View File
@@ -0,0 +1,106 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Kalimdor/stonetalon_mountains.cpp
Kalimdor/silithus.cpp
Kalimdor/moonglade.cpp
Kalimdor/RazorfenDowns/razorfen_downs.cpp
Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
Kalimdor/RazorfenDowns/razorfen_downs.h
Kalimdor/ZulFarrak/zulfarrak.h
Kalimdor/ZulFarrak/zulfarrak.cpp
Kalimdor/ZulFarrak/instance_zulfarrak.cpp
Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.h
Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.h
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.h
Kalimdor/CavernsOfTime/DarkPortal/dark_portal.h
Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp
Kalimdor/BlackfathomDeeps/boss_kelris.cpp
Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
Kalimdor/BlackfathomDeeps/blackfathom_deeps.h
Kalimdor/azuremyst_isle.cpp
Kalimdor/orgrimmar.cpp
Kalimdor/desolace.cpp
Kalimdor/feralas.cpp
Kalimdor/Maraudon/boss_princess_theradras.cpp
Kalimdor/Maraudon/boss_landslide.cpp
Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
Kalimdor/Maraudon/boss_noxxion.cpp
Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
Kalimdor/darkshore.cpp
Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
Kalimdor/mulgore.cpp
Kalimdor/bloodmyst_isle.cpp
Kalimdor/thunder_bluff.cpp
Kalimdor/azshara.cpp
Kalimdor/RazorfenKraul/razorfen_kraul.h
Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
Kalimdor/RazorfenKraul/razorfen_kraul.cpp
Kalimdor/the_barrens.cpp
Kalimdor/ungoro_crater.cpp
Kalimdor/WailingCaverns/wailing_caverns.h
Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
Kalimdor/WailingCaverns/wailing_caverns.cpp
Kalimdor/durotar.cpp
Kalimdor/felwood.cpp
Kalimdor/boss_azuregos.cpp
Kalimdor/tanaris.cpp
Kalimdor/dustwallow_marsh.cpp
Kalimdor/winterspring.cpp
Kalimdor/thousand_needles.cpp
Kalimdor/ashenvale.cpp
Kalimdor/teldrassil.cpp
Kalimdor/OnyxiasLair/boss_onyxia.cpp
Kalimdor/OnyxiasLair/onyxias_lair.h
Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
)
message(" -> Prepared: Kalimdor")
+173
View File
@@ -0,0 +1,173 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Northrend/storm_peaks.cpp
Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
Northrend/Ulduar/HallsOfLightning/halls_of_lightning.h
Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
Northrend/Ulduar/ulduar/boss_general_vezax.cpp
Northrend/Ulduar/ulduar/ulduar_teleporter.cpp
Northrend/Ulduar/ulduar/boss_thorim.cpp
Northrend/Ulduar/ulduar/boss_ignis.cpp
Northrend/Ulduar/ulduar/boss_algalon.cpp
Northrend/Ulduar/ulduar/instance_ulduar.cpp
Northrend/Ulduar/ulduar/boss_auriaya.cpp
Northrend/Ulduar/ulduar/boss_yoggsaron.cpp
Northrend/Ulduar/ulduar/boss_hodir.cpp
Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
Northrend/Ulduar/ulduar/boss_xt002.cpp
Northrend/Ulduar/ulduar/boss_mimiron.cpp
Northrend/Ulduar/ulduar/ulduar.h
Northrend/Ulduar/ulduar/boss_freya.cpp
Northrend/Ulduar/ulduar/boss_razorscale.cpp
Northrend/Ulduar/ulduar/boss_kologarn.cpp
Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
Northrend/Ulduar/HallsOfStone/halls_of_stone.h
Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
Northrend/ObsidianSanctum/obsidian_sanctum.h
Northrend/ObsidianSanctum/boss_sartharion.cpp
Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
Northrend/FrozenHalls/PitOfSaron/pit_of_saron.h
Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.h
Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
Northrend/Nexus/EyeOfEternity/eye_of_eternity.h
Northrend/Nexus/Oculus/boss_eregos.cpp
Northrend/Nexus/Oculus/boss_drakos.cpp
Northrend/Nexus/Oculus/oculus.h
Northrend/Nexus/Oculus/boss_varos.cpp
Northrend/Nexus/Oculus/boss_urom.cpp
Northrend/Nexus/Oculus/oculus.cpp
Northrend/Nexus/Oculus/instance_oculus.cpp
Northrend/Nexus/Nexus/commander_kolurg.cpp
Northrend/Nexus/Nexus/commander_stoutbeard.cpp
Northrend/Nexus/Nexus/boss_ormorok.cpp
Northrend/Nexus/Nexus/boss_magus_telestra.cpp
Northrend/Nexus/Nexus/instance_nexus.cpp
Northrend/Nexus/Nexus/boss_keristrasza.cpp
Northrend/Nexus/Nexus/boss_anomalus.cpp
Northrend/Nexus/Nexus/nexus.h
Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h
Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.h
Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
Northrend/Naxxramas/boss_loatheb.cpp
Northrend/Naxxramas/boss_anubrekhan.cpp
Northrend/Naxxramas/boss_maexxna.cpp
Northrend/Naxxramas/boss_patchwerk.cpp
Northrend/Naxxramas/boss_gothik.cpp
Northrend/Naxxramas/boss_faerlina.cpp
Northrend/Naxxramas/boss_gluth.cpp
Northrend/Naxxramas/boss_four_horsemen.cpp
Northrend/Naxxramas/naxxramas.h
Northrend/Naxxramas/boss_kelthuzad.cpp
Northrend/Naxxramas/boss_heigan.cpp
Northrend/Naxxramas/boss_thaddius.cpp
Northrend/Naxxramas/boss_razuvious.cpp
Northrend/Naxxramas/boss_sapphiron.cpp
Northrend/Naxxramas/instance_naxxramas.cpp
Northrend/Naxxramas/boss_grobbulus.cpp
Northrend/Naxxramas/boss_noth.cpp
Northrend/crystalsong_forest.cpp
Northrend/VaultOfArchavon/boss_archavon.cpp
Northrend/VaultOfArchavon/boss_koralon.cpp
Northrend/VaultOfArchavon/vault_of_archavon.h
Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
Northrend/VaultOfArchavon/boss_emalon.cpp
Northrend/VaultOfArchavon/boss_toravon.cpp
Northrend/sholazar_basin.cpp
Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
Northrend/UtgardeKeep/UtgardePinnacle/utgarde_pinnacle.h
Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.h
Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
Northrend/dragonblight.cpp
Northrend/grizzly_hills.cpp
Northrend/AzjolNerub/AzjolNerub/azjol_nerub.h
Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
Northrend/AzjolNerub/ahnkahet/ahnkahet.h
Northrend/VioletHold/boss_zuramat.cpp
Northrend/VioletHold/instance_violet_hold.cpp
Northrend/VioletHold/boss_lavanthor.cpp
Northrend/VioletHold/boss_cyanigosa.cpp
Northrend/VioletHold/violet_hold.h
Northrend/VioletHold/boss_ichoron.cpp
Northrend/VioletHold/boss_moragg.cpp
Northrend/VioletHold/boss_xevozz.cpp
Northrend/VioletHold/boss_erekem.cpp
Northrend/VioletHold/violet_hold.cpp
Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
Northrend/IcecrownCitadel/boss_professor_putricide.cpp
Northrend/IcecrownCitadel/icecrown_citadel.h
Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
Northrend/IcecrownCitadel/boss_festergut.cpp
Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
Northrend/zuldrak.cpp
Northrend/icecrown.cpp
Northrend/Gundrak/boss_slad_ran.cpp
Northrend/Gundrak/instance_gundrak.cpp
Northrend/Gundrak/boss_drakkari_colossus.cpp
Northrend/Gundrak/gundrak.h
Northrend/Gundrak/boss_gal_darah.cpp
Northrend/Gundrak/boss_moorabi.cpp
Northrend/Gundrak/boss_eck.cpp
Northrend/borean_tundra.cpp
Northrend/howling_fjord.cpp
Northrend/dalaran.cpp
Northrend/DraktharonKeep/boss_trollgore.cpp
Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
Northrend/DraktharonKeep/boss_novos.cpp
Northrend/DraktharonKeep/drak_tharon_keep.h
Northrend/DraktharonKeep/boss_tharon_ja.cpp
Northrend/DraktharonKeep/boss_dred.cpp
)
message(" -> Prepared: Northrend")
@@ -0,0 +1,17 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
OutdoorPvP/OutdoorPvPTF.cpp
OutdoorPvP/OutdoorPvPSI.cpp
OutdoorPvP/OutdoorPvPSI.h
OutdoorPvP/OutdoorPvPZM.cpp
OutdoorPvP/OutdoorPvPNA.cpp
OutdoorPvP/OutdoorPvPHP.cpp
OutdoorPvP/OutdoorPvPTF.h
OutdoorPvP/OutdoorPvPEP.h
OutdoorPvP/OutdoorPvPEP.cpp
OutdoorPvP/OutdoorPvPHP.h
OutdoorPvP/OutdoorPvPZM.h
OutdoorPvP/OutdoorPvPNA.h
)
message(" -> Prepared: Outdoor PVP Zones")
+98
View File
@@ -0,0 +1,98 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Outland/nagrand.cpp
Outland/HellfireCitadel/MagtheridonsLair/magtheridons_lair.h
Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Outland/HellfireCitadel/HellfireRamparts/hellfire_ramparts.h
Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
Outland/HellfireCitadel/ShatteredHalls/shattered_halls.h
Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
Outland/CoilfangReservoir/SteamVault/steam_vault.h
Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
Outland/CoilfangReservoir/SerpentShrine/serpent_shrine.h
Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
Outland/shattrath_city.cpp
Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
Outland/TempestKeep/Mechanar/mechanar.h
Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp
Outland/TempestKeep/Mechanar/instance_mechanar.cpp
Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
Outland/TempestKeep/Eye/the_eye.h
Outland/TempestKeep/Eye/instance_the_eye.cpp
Outland/TempestKeep/Eye/boss_void_reaver.cpp
Outland/TempestKeep/Eye/boss_astromancer.cpp
Outland/TempestKeep/Eye/boss_alar.cpp
Outland/TempestKeep/Eye/boss_kaelthas.cpp
Outland/TempestKeep/Eye/the_eye.cpp
Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
Outland/TempestKeep/botanica/boss_warp_splinter.cpp
Outland/TempestKeep/botanica/boss_laj.cpp
Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
Outland/TempestKeep/arcatraz/arcatraz.h
Outland/TempestKeep/arcatraz/arcatraz.cpp
Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
Outland/Auchindoun/SethekkHalls/sethekk_halls.h
Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
Outland/Auchindoun/ShadowLabyrinth/shadow_labyrinth.h
Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
Outland/boss_doomwalker.cpp
Outland/terokkar_forest.cpp
Outland/hellfire_peninsula.cpp
Outland/boss_doomlord_kazzak.cpp
Outland/BlackTemple/boss_teron_gorefiend.cpp
Outland/BlackTemple/black_temple.h
Outland/BlackTemple/illidari_council.cpp
Outland/BlackTemple/boss_shade_of_akama.cpp
Outland/BlackTemple/boss_supremus.cpp
Outland/BlackTemple/black_temple.cpp
Outland/BlackTemple/boss_mother_shahraz.cpp
Outland/BlackTemple/instance_black_temple.cpp
Outland/BlackTemple/boss_reliquary_of_souls.cpp
Outland/BlackTemple/boss_warlord_najentus.cpp
Outland/BlackTemple/boss_bloodboil.cpp
Outland/BlackTemple/boss_illidan.cpp
Outland/shadowmoon_valley.cpp
Outland/blades_edge_mountains.cpp
Outland/GruulsLair/boss_high_king_maulgar.cpp
Outland/GruulsLair/boss_gruul.cpp
Outland/GruulsLair/gruuls_lair.h
Outland/GruulsLair/instance_gruuls_lair.cpp
Outland/netherstorm.cpp
Outland/zangarmarsh.cpp
)
message(" -> Prepared: Outland")
+18
View File
@@ -0,0 +1,18 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Spells/spell_shaman.cpp
Spells/spell_hunter.cpp
Spells/spell_rogue.cpp
Spells/spell_druid.cpp
Spells/spell_dk.cpp
Spells/spell_quest.cpp
Spells/spell_warrior.cpp
Spells/spell_generic.cpp
Spells/spell_warlock.cpp
Spells/spell_priest.cpp
Spells/spell_mage.cpp
Spells/spell_paladin.cpp
Spells/spell_item.cpp
)
message(" -> Prepared: Spells")
+20
View File
@@ -0,0 +1,20 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
World/npc_professions.cpp
World/mob_generic_creature.cpp
World/npc_taxi.cpp
World/boss_lethon.cpp
World/areatrigger_scripts.cpp
World/boss_emeriss.cpp
World/guards.cpp
World/item_scripts.cpp
World/boss_ysondre.cpp
World/npcs_special.cpp
World/chat_log.cpp
World/boss_taerar.cpp
World/go_scripts.cpp
World/npc_innkeeper.cpp
World/achievement_scripts.cpp
)
message(" -> Prepared: World")