BuildSystem/ALL: Remove unused custom code (most are duplicated as in examples)
+ remove fileglobbing for scripts (less error-prone) + Create proper lists per "scriptsection" NOTE! This change requires new files (cpp/h) to be MANUALLY ADDED to <type>/CmakeLists.txt --HG-- branch : trunk
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@@ -0,0 +1,20 @@
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set(scripts_STAT_SRCS
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${scripts_STAT_SRCS}
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World/npc_professions.cpp
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World/mob_generic_creature.cpp
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World/npc_taxi.cpp
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World/boss_lethon.cpp
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World/areatrigger_scripts.cpp
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World/boss_emeriss.cpp
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World/guards.cpp
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World/item_scripts.cpp
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World/boss_ysondre.cpp
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World/npcs_special.cpp
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World/chat_log.cpp
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World/boss_taerar.cpp
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World/go_scripts.cpp
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World/npc_innkeeper.cpp
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World/achievement_scripts.cpp
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)
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message(" -> Prepared: World")
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