Merge [SD2]

r1080 Update code with new and faster functions for distance checks.

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-06-19 16:42:48 +02:00
parent 9926aed1a6
commit 88137c07b9
40 changed files with 56 additions and 59 deletions
+2 -3
View File
@@ -346,8 +346,7 @@ bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
return false;
//Unit is out of range of this spell
if (me->GetDistance(Target) > me->GetSpellMaxRangeForTarget(Target, TempRange)
|| me->GetDistance(Target) < me->GetSpellMinRangeForTarget(Target, TempRange))
if (me->IsInRange(Target,me->GetSpellMinRangeForTarget(Target, TempRange),me->GetSpellMaxRangeForTarget(Target, TempRange)))
return false;
return true;
@@ -568,7 +567,7 @@ void ScriptedAI::SetCombatMovement(bool CombatMove)
{
if( !m_creature->getVictim() && m_creature->canAttack(who) && ( m_creature->IsHostileTo( who )) && who->isInAccessiblePlaceFor(m_creature) )
{
if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
if (!m_creature->canFly() && !m_creature->IsWithinDist(who, CREATURE_Z_ATTACK_RANGE))
return;
float attackRadius = m_creature->GetAttackDistance(who);