Core/Spells: Fix spelleffect sanctuary

- No longer removes every attacker, but updates the visibility
  - Using that effect won't remove attackers that can still see through the stealth of the caster based on distance
- Ignores spells that were casted before or at the same time of that effect
- Trigger other needed spells when casting Shadowmeld

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-11-13 18:04:56 +01:00
parent bf888285aa
commit 880ef0c398
7 changed files with 31 additions and 21 deletions
+6
View File
@@ -1138,6 +1138,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (unit->isAlive() != target->alive)
return;
if (getState() == SPELL_STATE_DELAYED && !IsPositiveSpell(m_spellInfo->Id) && (getMSTime() - target->timeDelay) <= unit->m_lastSanctuaryTime)
return; // No missinfo in that case
// Get original caster (if exist) and calculate damage/healing from him data
Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
@@ -3414,7 +3417,10 @@ uint64 Spell::handle_delayed(uint64 t_offset)
if (ihit->processed == false)
{
if (single_missile || ihit->timeDelay <= t_offset)
{
ihit->timeDelay = t_offset;
DoAllEffectOnTarget(&(*ihit));
}
else if (next_time == 0 || ihit->timeDelay < next_time)
next_time = ihit->timeDelay;
}