*Disable charmed/possessed creature AI.
*Use general react states to replace charminfo react states. --HG-- branch : trunk
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@@ -16365,7 +16365,7 @@ void Player::PetSpellInitialize()
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CharmInfo *charmInfo = pet->GetCharmInfo();
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//16
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data << (uint64)pet->GetGUID() << uint32(0x00000000) << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
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data << (uint64)pet->GetGUID() << uint32(0x00000000) << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
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for(uint32 i = 0; i < 10; i++) //40
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{
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@@ -16474,7 +16474,7 @@ void Player::CharmSpellInitialize()
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data << (uint64)charm->GetGUID() << uint32(0x00000000);
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if(charm->GetTypeId() != TYPEID_PLAYER)
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data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState());
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data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState());
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else
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data << uint8(0) << uint8(0);
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