*Add some crash prevention checks.
--HG-- branch : trunk
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@@ -229,7 +229,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
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Corpse* GetCorpseForPlayerGUID(uint64 guid);
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void RemoveCorpse(Corpse *corpse);
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void AddCorpse(Corpse *corpse, uint32 mapId, uint32 instanceId);
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void AddCorpse(Corpse *corpse);
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void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
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Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
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