*Add some crash prevention checks.
--HG-- branch : trunk
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@@ -440,7 +440,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const;
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virtual uint32 GetMapId() const { return m_currMap ? m_currMap->GetId() : 0; }
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uint32 GetInstanceId() const { return m_currMap ? m_currMap->GetInstanceId() : 0; }
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virtual uint32 GetInstanceId() const { return m_currMap ? m_currMap->GetInstanceId() : 0; }
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virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
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uint32 GetPhaseMask() const { return m_phaseMask; }
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