From 877579d3864c504389b271f38a7516f2ec0eeb25 Mon Sep 17 00:00:00 2001 From: Chaplain Date: Sun, 25 Sep 2011 14:20:41 +0300 Subject: [PATCH] Revert "Core/Spells: Fix talent Sword Specialization for melee abilities" This reverts commit cdd41601579e6e76dc2d82ceeb9de24af31aa79e. --- src/server/game/Entities/Unit/Unit.cpp | 19 ------------------- 1 file changed, 19 deletions(-) mode change 100755 => 100644 src/server/game/Entities/Unit/Unit.cpp diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp old mode 100755 new mode 100644 index d6199cbd91..2d663f8385 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8792,25 +8792,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg break; } - // Sword Specialization - if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_GENERIC && auraSpellInfo->SpellIconID == 1462 && procSpell) - { - if (Player* plr = ToPlayer()) - { - if (cooldown && plr->HasSpellCooldown(16459)) - return false; - - // this required for attacks like Mortal Strike - plr->RemoveSpellCooldown(procSpell->Id); - - CastSpell(victim, procSpell->Id, true); - - if (cooldown) - plr->AddSpellCooldown(16459, 0, time(NULL) + cooldown); - return true; - } - } - // Blade Barrier if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85) {