--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-17 13:34:43 -06:00
10 changed files with 80 additions and 117 deletions
+6
View File
@@ -65,6 +65,9 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
i_waypoints[idx][2] = z; i_waypoints[idx][2] = z;
} }
unit.SetUInt64Value(UNIT_FIELD_TARGET, 0);
unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.CastStop();
unit.StopMoving(); unit.StopMoving();
unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
unit.addUnitState(UNIT_STAT_CONFUSED); unit.addUnitState(UNIT_STAT_CONFUSED);
@@ -144,7 +147,10 @@ template<class T>
void void
ConfusedMovementGenerator<T>::Finalize(T &unit) ConfusedMovementGenerator<T>::Finalize(T &unit)
{ {
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.clearUnitState(UNIT_STAT_CONFUSED); unit.clearUnitState(UNIT_STAT_CONFUSED);
if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID());
} }
template void ConfusedMovementGenerator<Player>::Initialize(Player &player); template void ConfusedMovementGenerator<Player>::Initialize(Player &player);
+2 -10
View File
@@ -1871,18 +1871,10 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter
CellLock<GridReadGuard> cell_lock(cell, p); CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap())); cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap()));
if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)) if(!pCreature)
GetMotionMaster()->Clear(false);
if(pCreature == NULL)
{
GetMotionMaster()->MoveIdle();
GetMotionMaster()->MoveFleeing(getVictim()); GetMotionMaster()->MoveFleeing(getVictim());
}
else else
{
GetMotionMaster()->MoveIdle();
GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ()); GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ());
}
} }
Unit* Creature::SelectNearestTarget(float dist) const Unit* Creature::SelectNearestTarget(float dist) const
@@ -2142,7 +2134,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const
bool Creature::IsInEvadeMode() const bool Creature::IsInEvadeMode() const
{ {
return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; return /*!i_motionMaster.empty() &&*/ i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE;
} }
bool Creature::HasSpell(uint32 spellID) const bool Creature::HasSpell(uint32 spellID) const
+8 -1
View File
@@ -306,6 +306,10 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
return; return;
_Init(owner); _Init(owner);
owner.CastStop();
owner.addUnitState(UNIT_STAT_FLEEING);
owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
i_caster_x = fright->GetPositionX(); i_caster_x = fright->GetPositionX();
i_caster_y = fright->GetPositionY(); i_caster_y = fright->GetPositionY();
@@ -323,7 +327,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner)
{ {
if(!&owner) if(!&owner)
return; return;
owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
is_water_ok = owner.canSwim(); is_water_ok = owner.canSwim();
is_land_ok = owner.canWalk(); is_land_ok = owner.canWalk();
} }
@@ -340,7 +344,10 @@ template<class T>
void void
FleeingMovementGenerator<T>::Finalize(T &owner) FleeingMovementGenerator<T>::Finalize(T &owner)
{ {
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.clearUnitState(UNIT_STAT_FLEEING); owner.clearUnitState(UNIT_STAT_FLEEING);
if(owner.GetTypeId() == TYPEID_UNIT && owner.getVictim())
owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID());
} }
template<class T> template<class T>
+1 -1
View File
@@ -4021,7 +4021,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
return false; return false;
} }
if (creature->GetMotionMaster()->empty() || if (/*creature->GetMotionMaster()->empty() ||*/
creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE) creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
{ {
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
+13 -7
View File
@@ -5727,9 +5727,15 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
MotionMaster* mm = unit->GetMotionMaster(); MotionMaster* mm = unit->GetMotionMaster();
for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr) for(int i = 0; i < MAX_MOTION_SLOT; ++i)
{ {
switch((*itr)->GetMovementGeneratorType()) MovementGenerator* mg = mm->GetMotionSlot(i);
if(!mg)
{
SendSysMessage("Empty");
continue;
}
switch(mg->GetMovementGeneratorType())
{ {
case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break;
case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break;
@@ -5740,7 +5746,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
{ {
if(unit->GetTypeId()==TYPEID_PLAYER) if(unit->GetTypeId()==TYPEID_PLAYER)
{ {
TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr); TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg);
Unit* target = mgen->GetTarget(); Unit* target = mgen->GetTarget();
if(target) if(target)
PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow());
@@ -5749,7 +5755,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
} }
else else
{ {
TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr); TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg);
Unit* target = mgen->GetTarget(); Unit* target = mgen->GetTarget();
if(target) if(target)
PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow());
@@ -5762,7 +5768,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
if(unit->GetTypeId()==TYPEID_UNIT) if(unit->GetTypeId()==TYPEID_UNIT)
{ {
float x,y,z; float x,y,z;
(*itr)->GetDestination(x,y,z); mg->GetDestination(x,y,z);
PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z);
} }
else else
@@ -5772,14 +5778,14 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
case POINT_MOTION_TYPE: case POINT_MOTION_TYPE:
{ {
float x,y,z; float x,y,z;
(*itr)->GetDestination(x,y,z); mg->GetDestination(x,y,z);
PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z);
break; break;
} }
case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
default: default:
PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType()); PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType());
break; break;
} }
} }
-19
View File
@@ -1286,25 +1286,6 @@ float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const
} }
uint16 Map::GetAreaFlag(float x, float y, float z) const uint16 Map::GetAreaFlag(float x, float y, float z) const
{
float mapHeight;
float vmapHeight;
if (useMaps)
{
mapHeight = GetHeight(x, y, z, false);
if (fabs(mapHeight - z) < 0.1)
return mapHeight;
}
else
mapHeight = INVALID_HEIGHT;
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
if (vmgr->isLineOfSightCalcEnabled())
bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0);
else
return INVALID_HEIGHT;
return vmapHeight;
}
{ {
//local x,y coords //local x,y coords
float lx,ly; float lx,ly;
+12 -5
View File
@@ -155,8 +155,8 @@ void MotionMaster::MoveIdle(MovementSlot slot)
void void
MotionMaster::MoveTargetedHome() MotionMaster::MoveTargetedHome()
{ {
if(i_owner->hasUnitState(UNIT_STAT_FLEEING)) //if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
return; // return;
Clear(false); Clear(false);
@@ -230,8 +230,6 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
void void
MotionMaster::MoveFollow(Unit* target, float dist, float angle) MotionMaster::MoveFollow(Unit* target, float dist, float angle)
{ {
Clear();
// ignore movement request if target not exist // ignore movement request if target not exist
if(!target) if(!target)
return; return;
@@ -276,6 +274,9 @@ MotionMaster::MoveFleeing(Unit* enemy)
if(!enemy) if(!enemy)
return; return;
if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
if(i_owner->GetTypeId()==TYPEID_PLAYER) if(i_owner->GetTypeId()==TYPEID_PLAYER)
{ {
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
@@ -312,6 +313,9 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
void void
MotionMaster::MoveDistract(uint32 timer) MotionMaster::MoveDistract(uint32 timer)
{ {
if(Impl[MOTION_SLOT_CONTROLLED])
return;
if(i_owner->GetTypeId()==TYPEID_PLAYER) if(i_owner->GetTypeId()==TYPEID_PLAYER)
{ {
DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
@@ -388,7 +392,10 @@ void MotionMaster::propagateSpeedChange()
(*it)->unitSpeedChanged(); (*it)->unitSpeedChanged();
}*/ }*/
for(int i = 0; i <= i_top; ++i) for(int i = 0; i <= i_top; ++i)
Impl[i]->unitSpeedChanged(); {
if(Impl[i])
Impl[i]->unitSpeedChanged();
}
} }
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
+7 -2
View File
@@ -63,20 +63,25 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
_Ty Impl[MAX_MOTION_SLOT]; _Ty Impl[MAX_MOTION_SLOT];
int i_top; int i_top;
int size() const { return i_top + 1; }
bool empty() const { return i_top < 0; } bool empty() const { return i_top < 0; }
void pop() { Impl[i_top] = NULL; --i_top; } void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
public: public:
explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) {} explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1)
{
for(int i = 0; i < MAX_MOTION_SLOT; ++i)
Impl[i] = NULL;
}
~MotionMaster(); ~MotionMaster();
void Initialize(); void Initialize();
//MovementGenerator* operator->(void) { return top(); } //MovementGenerator* operator->(void) { return top(); }
int size() const { return i_top + 1; }
_Ty top() const { return Impl[i_top]; } _Ty top() const { return Impl[i_top]; }
_Ty GetMotionSlot(int slot) { return Impl[slot]; }
/*using Impl::top; /*using Impl::top;
using Impl::empty; using Impl::empty;
+30 -71
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@@ -2656,7 +2656,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell)) if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
reflectchance = (*i)->GetModifier()->m_amount; reflectchance += (*i)->GetModifier()->m_amount;
if (reflectchance > 0 && roll_chance_i(reflectchance)) if (reflectchance > 0 && roll_chance_i(reflectchance))
{ {
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell) // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
@@ -3294,11 +3294,8 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype); AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{ if ((*i)->GetModifier()->m_amount > modifier)
int32 amount = (*i)->GetModifier()->m_amount; modifier = (*i)->GetModifier()->m_amount;
if (amount > modifier)
modifier = amount;
}
return modifier; return modifier;
} }
@@ -3309,11 +3306,8 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
AuraList const& mTotalAuraList = GetAurasByType(auratype); AuraList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{ if ((*i)->GetModifier()->m_amount < modifier)
int32 amount = (*i)->GetModifier()->m_amount; modifier = (*i)->GetModifier()->m_amount;
if (amount < modifier)
modifier = amount;
}
return modifier; return modifier;
} }
@@ -3327,7 +3321,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask) if (mod->m_miscvalue & misc_mask)
modifier += (*i)->GetModifier()->m_amount; modifier += mod->m_amount;
} }
return modifier; return modifier;
} }
@@ -3341,7 +3335,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue & misc_mask) if (mod->m_miscvalue & misc_mask)
multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; multiplier *= (100.0f + mod->m_amount)/100.0f;
} }
return multiplier; return multiplier;
} }
@@ -3354,9 +3348,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
int32 amount = (*i)->GetModifier()->m_amount; if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
if (mod->m_miscvalue & misc_mask && amount > modifier) modifier = mod->m_amount;
modifier = amount;
} }
return modifier; return modifier;
@@ -3370,9 +3363,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
int32 amount = (*i)->GetModifier()->m_amount; if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
if (mod->m_miscvalue & misc_mask && amount < modifier) modifier = mod->m_amount;
modifier = amount;
} }
return modifier; return modifier;
@@ -3387,7 +3379,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value) if (mod->m_miscvalue == misc_value)
modifier += (*i)->GetModifier()->m_amount; modifier += mod->m_amount;
} }
return modifier; return modifier;
} }
@@ -3401,7 +3393,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
if (mod->m_miscvalue == misc_value) if (mod->m_miscvalue == misc_value)
multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; multiplier *= (100.0f + mod->m_amount)/100.0f;
} }
return multiplier; return multiplier;
} }
@@ -3414,9 +3406,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
int32 amount = (*i)->GetModifier()->m_amount; if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
if (mod->m_miscvalue == misc_value && amount > modifier) modifier = mod->m_amount;
modifier = amount;
} }
return modifier; return modifier;
@@ -3430,9 +3421,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{ {
Modifier* mod = (*i)->GetModifier(); Modifier* mod = (*i)->GetModifier();
int32 amount = (*i)->GetModifier()->m_amount; if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
if (mod->m_miscvalue == misc_value && amount < modifier) modifier = mod->m_amount;
modifier = amount;
} }
return modifier; return modifier;
@@ -3997,9 +3987,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode); sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
assert(!Aur->IsInUse()); assert(!Aur->IsInUse());
Aur->ApplyModifier(false,true); Aur->ApplyModifier(false,true);
Aur->SetStackAmount(0);
Aur->_RemoveAura(); Aur->_RemoveAura();
delete Aur; delete Aur;
@@ -7406,7 +7393,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then) // 0 == any inventory type (not wand then)
{ {
DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
} }
} }
@@ -7414,13 +7401,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// ..taken // ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: scripted (increases damage of * against targets *) // .. taken pct: scripted (increases damage of * against targets *)
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
@@ -8343,13 +8330,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// ..taken // ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: dummy auras // .. taken pct: dummy auras
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
@@ -8407,13 +8394,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
{ {
AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
} }
else else
{ {
AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
} }
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -11575,13 +11562,6 @@ void Unit::SetFeared(bool apply)
{ {
if(apply) if(apply)
{ {
if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
SetUInt64Value(UNIT_FIELD_TARGET, 0);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
CastStop();
//GetMotionMaster()->MovementExpired(false);
Unit *caster = NULL; Unit *caster = NULL;
Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty()) if(!fearAuras.empty())
@@ -11590,17 +11570,8 @@ void Unit::SetFeared(bool apply)
} }
else else
{ {
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
if(isAlive()) GetMotionMaster()->MovementExpired();
{
if( GetTypeId() != TYPEID_PLAYER && getVictim())
{
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
GetMotionMaster()->MoveChase(getVictim());
}
else
GetMotionMaster()->Initialize();
}
} }
if (GetTypeId() == TYPEID_PLAYER) if (GetTypeId() == TYPEID_PLAYER)
@@ -11611,24 +11582,12 @@ void Unit::SetConfused(bool apply)
{ {
if(apply) if(apply)
{ {
SetUInt64Value(UNIT_FIELD_TARGET, 0);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
CastStop();
GetMotionMaster()->MoveConfused(); GetMotionMaster()->MoveConfused();
} }
else else
{ {
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
if(isAlive()) GetMotionMaster()->MovementExpired();
{
if( GetTypeId() != TYPEID_PLAYER && getVictim())
{
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
GetMotionMaster()->MoveChase(getVictim());
}
else
GetMotionMaster()->Initialize();
}
} }
if(GetTypeId() == TYPEID_PLAYER) if(GetTypeId() == TYPEID_PLAYER)
@@ -11702,7 +11661,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
if(possess) if(possess)
{ {
addUnitState(UNIT_STAT_POSSESSED); addUnitState(UNIT_STAT_POSSESSED);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
AddPlayerToVision((Player*)charmer); AddPlayerToVision((Player*)charmer);
((Player*)charmer)->SetClientControl(this, 1); ((Player*)charmer)->SetClientControl(this, 1);
((Player*)charmer)->SetMover(this); ((Player*)charmer)->SetMover(this);
@@ -11754,7 +11713,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(possess) if(possess)
{ {
clearUnitState(UNIT_STAT_POSSESSED); clearUnitState(UNIT_STAT_POSSESSED);
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
} }
if(GetTypeId() == TYPEID_UNIT) if(GetTypeId() == TYPEID_UNIT)
+1 -1
View File
@@ -381,7 +381,7 @@ enum UnitState
UNIT_STAT_ATTACK_PLAYER = 0x00004000, UNIT_STAT_ATTACK_PLAYER = 0x00004000,
UNIT_STAT_CASTING = 0x00008000, UNIT_STAT_CASTING = 0x00008000,
UNIT_STAT_POSSESSED = 0x00010000, UNIT_STAT_POSSESSED = 0x00010000,
UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING), UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FOLLOW),
UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING), UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING),
UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING), UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING),
UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING), UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING),