*Some update of aura system. Remove unnecessary variables and parameters from auraeffect. Always refer to parent aura when finding target/source/caster.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-24 22:31:54 -05:00
parent a8f394f851
commit 87270fefc2
16 changed files with 120 additions and 139 deletions
+18 -15
View File
@@ -54,7 +54,7 @@ class TRINITY_DLL_SPEC Aura
friend void Player::SendAurasForTarget(Unit *target);
public:
virtual ~Aura();
explicit Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source = NULL, Unit *caster = NULL, Item *castItem = NULL);
explicit Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints = NULL, Item *castItem = NULL);
SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const{ return m_spellProto->Id; }
@@ -63,6 +63,7 @@ class TRINITY_DLL_SPEC Aura
uint64 const& GetCasterGUID() const { return m_caster_guid; }
Unit* GetCaster() const;
Unit* GetTarget() const { return m_target; }
WorldObject *GetSource() const { return m_source; }
time_t GetAuraApplyTime() const { return m_applyTime; }
int32 GetAuraMaxDuration() const { return m_maxduration; }
@@ -133,11 +134,12 @@ class TRINITY_DLL_SPEC Aura
void SetIsSingleTarget(bool val) { m_isSingleTargetAura = val;}
private:
SpellEntry const *m_spellProto;
const SpellEntry * const m_spellProto;
Unit * const m_target;
uint64 m_caster_guid;
uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t m_applyTime;
WorldObject * const m_source;
const uint64 m_caster_guid;
const uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
const time_t m_applyTime;
int32 m_maxduration; // Max aura duration
int32 m_duration; // Current time
@@ -169,7 +171,7 @@ class TRINITY_DLL_SPEC Aura
class TRINITY_DLL_SPEC AuraEffect
{
public:
friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject *source);
friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints);
friend void Aura::SetStackAmount(uint8 stackAmount, bool applied);
//aura handlers
void HandleNULL(bool, bool, bool)
@@ -338,7 +340,6 @@ class TRINITY_DLL_SPEC AuraEffect
Unit * GetCaster() const { return m_parentAura->GetCaster(); }
uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); }
Unit* GetSource() const; // { return m_parentAura->GetSource(); }
Aura * GetParentAura() const { return m_parentAura; }
SpellEntry const* GetSpellProto() const { return m_spellProto; }
@@ -378,10 +379,9 @@ class TRINITY_DLL_SPEC AuraEffect
void CleanupTriggeredSpells();
protected:
explicit AuraEffect(Aura * parentAura, uint8 effIndex, int32 *currentBasePoints , Unit *caster, Item *castItem, WorldObject *source);
explicit AuraEffect(Aura * parentAura, uint8 effIndex, int32 *currentBasePoints = NULL);
Aura * const m_parentAura;
Unit * const m_target;
uint64 m_sourceGUID; // Spell::m_caster/trap? for normal aura, totem/paladin for areaaura, dynobj for persistent aura
uint32 m_tickNumber;
@@ -405,10 +405,11 @@ class TRINITY_DLL_SPEC AuraEffect
class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
{
public:
AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * source = NULL);
~AreaAuraEffect();
friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints);
void Update(uint32 diff);
private:
Unit *GetSource() const;
protected:
explicit AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints = NULL);
float m_radius;
int32 m_removeTime;
AreaAuraType m_areaAuraType;
@@ -417,11 +418,13 @@ class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
{
public:
PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints, Unit *caster = NULL, Item* castItem = NULL, DynamicObject * source = NULL);
~PersistentAreaAuraEffect();
friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints);
void Update(uint32 diff);
DynamicObject *GetSource() const;
protected:
explicit PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints = NULL);
};
AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit *caster, Item *castItem = NULL, WorldObject *source = NULL);
AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints = NULL);
#endif