* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
This commit is contained in:
@@ -27,7 +27,7 @@
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#include "WorldSession.h"
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#include "MD5.h"
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#include "DatabaseEnv.h"
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#include "DatabaseImpl.h"
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#include "AsyncDatabaseImpl.h"
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#include "ArenaTeam.h"
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#include "Chat.h"
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@@ -44,7 +44,7 @@
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#include "Util.h"
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#include "ScriptMgr.h"
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class LoginQueryHolder : public SqlQueryHolder
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class LoginQueryHolder : public SQLQueryHolder
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{
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private:
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uint32 m_accountId;
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@@ -117,7 +117,7 @@ class CharacterHandler
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return;
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session->HandleCharEnum(result);
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}
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void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SqlQueryHolder * holder)
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void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SQLQueryHolder * holder)
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{
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if (!holder) return;
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WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
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@@ -21,7 +21,7 @@
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#include "Common.h"
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#include "Language.h"
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#include "DatabaseEnv.h"
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#include "DatabaseImpl.h"
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#include "AsyncDatabaseImpl.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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@@ -21,7 +21,7 @@
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#include "Common.h"
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#include "Language.h"
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#include "DatabaseEnv.h"
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#include "DatabaseImpl.h"
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#include "AsyncDatabaseImpl.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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