* HIGHLY EXPERIMENTAL - USE AT OWN RISK *

Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-08-18 02:25:52 +02:00
parent 1ab2bd6d58
commit 87218eadcd
39 changed files with 1568 additions and 731 deletions
@@ -27,7 +27,7 @@
#include "WorldSession.h"
#include "MD5.h"
#include "DatabaseEnv.h"
#include "DatabaseImpl.h"
#include "AsyncDatabaseImpl.h"
#include "ArenaTeam.h"
#include "Chat.h"
@@ -44,7 +44,7 @@
#include "Util.h"
#include "ScriptMgr.h"
class LoginQueryHolder : public SqlQueryHolder
class LoginQueryHolder : public SQLQueryHolder
{
private:
uint32 m_accountId;
@@ -117,7 +117,7 @@ class CharacterHandler
return;
session->HandleCharEnum(result);
}
void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SqlQueryHolder * holder)
void HandlePlayerLoginCallback(QueryResult_AutoPtr /*dummy*/, SQLQueryHolder * holder)
{
if (!holder) return;
WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
@@ -21,7 +21,7 @@
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "DatabaseImpl.h"
#include "AsyncDatabaseImpl.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
@@ -21,7 +21,7 @@
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "DatabaseImpl.h"
#include "AsyncDatabaseImpl.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"