* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
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@@ -5822,7 +5822,7 @@ bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inD
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// add link to DB
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if (inDB)
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{
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WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone (id,ghost_zone,faction) "
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WorldDatabase.PExecute("INSERT INTO game_graveyard_zone (id,ghost_zone,faction) "
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"VALUES ('%u', '%u','%u')",id,zoneId,team);
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}
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@@ -8033,8 +8033,9 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
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m_GameTeleMap[new_id] = tele;
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return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
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WorldDatabase.PExecute("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
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new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
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return true;
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}
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bool ObjectMgr::DeleteGameTele(const std::string& name)
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@@ -8051,7 +8052,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name)
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{
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if (itr->second.wnameLow == wname)
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{
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WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
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WorldDatabase.PExecute("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
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m_GameTeleMap.erase(itr);
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return true;
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}
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@@ -8577,7 +8578,7 @@ void ObjectMgr::AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 i
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vList.AddItem(item, maxcount, incrtime, extendedcost);
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if (savetodb)
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WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')", entry, item, maxcount, incrtime, extendedcost);
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WorldDatabase.PExecute("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')", entry, item, maxcount, incrtime, extendedcost);
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}
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bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb)
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@@ -8589,7 +8590,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb)
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if(!iter->second.RemoveItem(item))
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return false;
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if (savetodb) WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
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if (savetodb) WorldDatabase.PExecute("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
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return true;
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}
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