Core/Misc: Implement opcode CMSG_HEARTH_AND_RESURRECT - thanks to Blaymoira and tom_rus

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-10-16 16:40:25 -07:00
parent a77b8da5a9
commit 8716264eda
3 changed files with 16 additions and 1 deletions
@@ -1716,3 +1716,17 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
data << uint32(PhaseShift);
SendPacket(&data);
}
void WorldSession::HandleHearthAndResurrect(WorldPacket &recv_data)
{
if (_player->isInFlight())
return;
AreaTableEntry const *atEntry = sAreaStore.LookupEntry(_player->GetAreaId());
if (!atEntry || !(atEntry->flags & AREA_FLAG_OUTDOOR_PVP2))
return;
_player->BuildPlayerRepop();
_player->ResurrectPlayer(100);
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}