Core/Misc: Implement opcode CMSG_HEARTH_AND_RESURRECT - thanks to Blaymoira and tom_rus
--HG-- branch : trunk
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@@ -1716,3 +1716,17 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
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data << uint32(PhaseShift);
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SendPacket(&data);
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}
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void WorldSession::HandleHearthAndResurrect(WorldPacket &recv_data)
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{
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if (_player->isInFlight())
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return;
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AreaTableEntry const *atEntry = sAreaStore.LookupEntry(_player->GetAreaId());
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if (!atEntry || !(atEntry->flags & AREA_FLAG_OUTDOOR_PVP2))
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return;
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_player->BuildPlayerRepop();
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_player->ResurrectPlayer(100);
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_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
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}
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@@ -1206,7 +1206,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x499*/ { "SMSG_PET_LEARNED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x49A*/ { "SMSG_PET_REMOVED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x49B*/ { "CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, &WorldSession::HandleChangeSeatsOnControlledVehicle},
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/*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_LOGGEDIN, &WorldSession::HandleHearthAndResurrect, },
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/*0x49D*/ { "SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x49E*/ { "SMSG_CRITERIA_DELETED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x49F*/ { "SMSG_ACHIEVEMENT_DELETED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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@@ -708,6 +708,7 @@ class WorldSession
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void HandleTimeSyncResp(WorldPacket& recv_data);
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void HandleWhoisOpcode(WorldPacket& recv_data);
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void HandleResetInstancesOpcode(WorldPacket& recv_data);
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void HandleHearthAndResurrect(WorldPacket& recv_data);
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// Looking for Dungeon/Raid
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void HandleSetLfgCommentOpcode(WorldPacket & recv_data);
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