Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.

Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
This commit is contained in:
QAston
2012-02-10 14:18:59 +01:00
parent e0ad0f0e8d
commit 8713b44ee7
10 changed files with 166 additions and 94 deletions
+1 -1
View File
@@ -4720,7 +4720,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (Player* plrCaster = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
{
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
if (!conditions.empty() && !sConditionMgr->IsPlayerMeetToConditions(plrCaster, conditions))
if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(plrCaster, conditions))
return SPELL_FAILED_DONT_REPORT;
}