Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.

Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
This commit is contained in:
QAston
2012-02-10 14:18:59 +01:00
parent e0ad0f0e8d
commit 8713b44ee7
10 changed files with 166 additions and 94 deletions
+1 -1
View File
@@ -341,7 +341,7 @@ LootItem::LootItem(LootStoreItem const& li)
bool LootItem::AllowedForPlayer(Player const* player) const
{
// DB conditions check
if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(player), conditions))
return false;
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);