Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename some target type enum values to follow standards, also correctly implement TARGET_UNIT_TARGET_PASSENGER.
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@@ -1287,48 +1287,46 @@ enum Targets
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TARGET_UNIT_TARGET_ENEMY = 6,
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TARGET_UNIT_AREA_ENTRY_SRC = 7,
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TARGET_UNIT_AREA_ENTRY_DST = 8,
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TARGET_DST_HOME = 9, // uses in teleport to innkeeper spells
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TARGET_DST_HOME = 9,
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TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster
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TARGET_UNIT_AREA_ENEMY_SRC = 15,
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TARGET_UNIT_AREA_ENEMY_DST = 16,
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TARGET_DST_DB = 17, // uses in teleport spells and some other
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TARGET_DST_DB = 17,
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TARGET_DST_CASTER = 18,
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TARGET_UNIT_PARTY_CASTER = 20,
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TARGET_UNIT_TARGET_ALLY = 21,
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TARGET_SRC_CASTER = 22,
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TARGET_GAMEOBJECT = 23,
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//TARGET_OBJECT_OPEN
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TARGET_UNIT_CONE_ENEMY = 24,
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TARGET_UNIT_TARGET_ANY = 25,
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TARGET_GAMEOBJECT_ITEM = 26,
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//TARGET_OBJECT_ITEM_PICKLOCK
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TARGET_UNIT_MASTER = 27,
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TARGET_DEST_DYNOBJ_ENEMY = 28,
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TARGET_DEST_DYNOBJ_ALLY = 29, // only for effect 27
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TARGET_UNIT_AREA_ALLY_SRC = 30, // in TargetB used only with TARGET_SRC_CASTER and in self casting range in TargetA
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TARGET_DEST_DYNOBJ_ALLY = 29,
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TARGET_UNIT_AREA_ALLY_SRC = 30,
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TARGET_UNIT_AREA_ALLY_DST = 31,
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TARGET_MINION = 32,
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//TARGET_DEST_SUMMON
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TARGET_UNIT_AREA_PARTY_SRC = 33,
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TARGET_UNIT_AREA_PARTY_DST = 34, // used in Tranquility
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TARGET_UNIT_AREA_PARTY_DST = 34,
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TARGET_UNIT_TARGET_PARTY = 35,
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TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown
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TARGET_UNIT_PARTY_TARGET = 37,
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TARGET_UNIT_TARGET_ALLY_PARTY = 37,
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TARGET_UNIT_NEARBY_ENTRY = 38,
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TARGET_UNIT_CASTER_FISHING = 39,
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TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
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TARGET_DEST_CASTER_FRONT_LEFT = 41, //earth totem
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TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem
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TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem
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TARGET_DEST_CASTER_FRONT_RIGHT = 44, //fire totem
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TARGET_DEST_CASTER_FRONT_LEFT = 41,
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TARGET_DEST_CASTER_BACK_LEFT = 42,
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TARGET_DEST_CASTER_BACK_RIGHT = 43,
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TARGET_DEST_CASTER_FRONT_RIGHT = 44,
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TARGET_UNIT_CHAINHEAL = 45,
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TARGET_DST_NEARBY_ENTRY = 46,
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TARGET_DEST_CASTER_FRONT = 47,
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TARGET_DEST_CASTER_BACK = 48,
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TARGET_DEST_CASTER_RIGHT = 49,
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TARGET_DEST_CASTER_LEFT = 50,
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TARGET_GAMEOBJECT_AREA_SRC = 51, // If used with SPELL_EFFECT_ACTIVATE_OBJECT, appliccable GO entries should be specified in conditions table
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TARGET_GAMEOBJECT_AREA_DST = 52, // If used with SPELL_EFFECT_ACTIVATE_OBJECT, appliccable GO entries should be specified in conditions table
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TARGET_GAMEOBJECT_AREA_SRC = 51,
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TARGET_GAMEOBJECT_AREA_DST = 52,
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TARGET_DST_TARGET_ENEMY = 53, // set unit coordinates as dest, only 16 target B imlemented
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TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54, // 180 degree, or different angle
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TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
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@@ -1337,11 +1335,11 @@ enum Targets
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TARGET_UNIT_NEARBY_RAID = 58,
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TARGET_UNIT_CONE_ALLY = 59,
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TARGET_UNIT_CONE_ENTRY = 60,
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TARGET_UNIT_CLASS_TARGET = 61,
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TARGET_UNIT_TARGET_CLASS_RAID = 61,
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TARGET_TEST = 62, // for a test spell
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TARGET_DEST_TARGET_ANY = 63,
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TARGET_DEST_TARGET_FRONT = 64,
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TARGET_DEST_TARGET_BACK = 65, // uses in teleport behind spells
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TARGET_DEST_TARGET_BACK = 65,
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TARGET_DEST_TARGET_RIGHT = 66,
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TARGET_DEST_TARGET_LEFT = 67,
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TARGET_DEST_TARGET_FRONT_LEFT = 68,
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@@ -1371,7 +1369,7 @@ enum Targets
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TARGET_UNIT_SUMMONER = 92,
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TARGET_CORPSE_AREA_ENEMY_PLAYER_SRC= 93, // TODO
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TARGET_UNIT_VEHICLE = 94,
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TARGET_UNIT_DRIVER = 95,
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TARGET_UNIT_TARGET_PASSENGER = 95,
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TARGET_UNIT_PASSENGER_0 = 96,
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TARGET_UNIT_PASSENGER_1 = 97,
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TARGET_UNIT_PASSENGER_2 = 98,
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