Core/Misc: Fix logic problem.

Thanks Zor

--HG--
branch : trunk
This commit is contained in:
runningnak3d
2010-10-08 18:00:43 -06:00
parent 26d0598b9a
commit 86dbbe4afe
@@ -683,30 +683,21 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
case GAMEOBJECT_TYPE_CHEST:
if (target->isGameMaster())
{
*data << uint16(1);
*data << uint16(-1);
}
else
*data << uint16(9);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GENERIC:
if (target->isGameMaster())
{
*data << uint16(0);
*data << uint16(-1);
}
else
*data << uint16(8);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GOOBER:
if (target->isGameMaster())
{
*data << uint16(1);
*data << uint16(-1);
}
else
*data << uint16(9);
*data << uint16(-1);