*Cleanup..
--HG-- branch : trunk
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@@ -1488,13 +1488,13 @@ bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
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return false;
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}
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void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate)
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void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate)
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{
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QuestRelList::iterator itr;
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for (itr = mGameEventCreatureQuests[event_id].begin(); itr != mGameEventCreatureQuests[event_id].end(); ++itr)
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{
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QuestRelations &CreatureQuestMap = objmgr.mCreatureQuestRelations;
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if (Activate) // Add the pair(id,quest) to the multimap
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if (activate) // Add the pair(id,quest) to the multimap
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CreatureQuestMap.insert(QuestRelations::value_type(itr->first, itr->second));
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else
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{
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@@ -1519,7 +1519,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate)
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for (itr = mGameEventGameObjectQuests[event_id].begin(); itr != mGameEventGameObjectQuests[event_id].end(); ++itr)
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{
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QuestRelations &GameObjectQuestMap = objmgr.mGOQuestRelations;
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if (Activate) // Add the pair(id,quest) to the multimap
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if (activate) // Add the pair(id,quest) to the multimap
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GameObjectQuestMap.insert(QuestRelations::value_type(itr->first, itr->second));
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else
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{
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@@ -26,14 +26,14 @@
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#include "Platform/Define.h"
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#include "Policies/Singleton.h"
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#define max_ge_check_delay 86400 // 1 day in seconds
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#define max_ge_check_delay DAY // 1 day in seconds
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enum GameEventState
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{
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GAMEEVENT_NORMAL = 0, // standard game events
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GAMEEVENT_WORLD_INACTIVE = 1, // not yet started
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GAMEEVENT_WORLD_CONDITIONS = 2, // condition matching phase
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GAMEEVENT_WORLD_NEXTPHASE = 3, // conditions are met, now 'lenght' timer to start next event
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GAMEEVENT_WORLD_NEXTPHASE = 3, // conditions are met, now 'length' timer to start next event
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GAMEEVENT_WORLD_FINISHED = 4, // next events are started, unapply this one
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GAMEEVENT_INTERNAL = 5, // never handled in update
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};
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@@ -67,7 +67,7 @@ struct GameEventData
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std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
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std::string description;
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bool isValid() const { return ((length > 0) || (state > GAMEEVENT_NORMAL)); }
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bool isValid() const { return length > 0 || state > GAMEEVENT_NORMAL; }
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};
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struct ModelEquip
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@@ -121,7 +121,7 @@ class GameEventMgr
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void GameEventSpawn(int16 event_id);
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void GameEventUnspawn(int16 event_id);
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void ChangeEquipOrModel(int16 event_id, bool activate);
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void UpdateEventQuests(uint16 event_id, bool Activate);
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void UpdateEventQuests(uint16 event_id, bool activate);
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void UpdateEventNPCFlags(uint16 event_id);
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void UpdateEventNPCVendor(uint16 event_id, bool activate);
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void UpdateBattleGroundSettings();
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@@ -534,7 +534,7 @@ enum Language
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LANG_ZOMBIE = 36,
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LANG_GNOMISH_BINARY = 37,
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LANG_GOBLIN_BINARY = 38,
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LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
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LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype?
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};
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#define LANGUAGES_COUNT 19
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@@ -1945,8 +1945,8 @@ enum CreatureTypeFlags
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CREATURE_TYPEFLAGS_UNK15 = 0x04000, //? Possibly not in use
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CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x08000, //can be looted by engineer
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CREATURE_TYPEFLAGS_EXOTIC = 0x10000, //can be tamed by hunter as exotic pet
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CREATURE_TYPEFLAGS_UNK18 = 0x20000, //? Related to veichles/pvp?
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CREATURE_TYPEFLAGS_UNK19 = 0x40000, //? Related to veichle/siege weapons?
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CREATURE_TYPEFLAGS_UNK18 = 0x20000, //? Related to vehicles/pvp?
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CREATURE_TYPEFLAGS_UNK19 = 0x40000, //? Related to vehicles/siege weapons?
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CREATURE_TYPEFLAGS_UNK20 = 0x80000
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};
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