Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself (optional argument).

(cherry picked from commit 6040e30fa381efdfc466d635bc6fe150d878e5ed)
This commit is contained in:
treeston
2017-01-08 17:31:42 +01:00
committed by joschiwald
parent bef9683a30
commit 86aa3997e4
2 changed files with 20 additions and 10 deletions
@@ -364,7 +364,7 @@ class TC_GAME_API BossAI : public ScriptedAI
void _EnterCombat();
void _JustDied();
void _JustReachedHome() { me->setActive(false); }
void _DespawnAtEvade(uint32 delayToRespawn = 30);
void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr);
void TeleportCheaters();