Core/GameObjects: Unrevealed GO_FLAG_UNK1. Now GO_FLAG_NOT_SELECTABLE makes gameobjects to be unselectable even in GM mode
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@@ -331,7 +331,7 @@ class npc_muglash : public CreatureScript
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if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
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{
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pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
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pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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SetEscortPaused(true);
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}
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break;
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