Core/GameObjects: Unrevealed GO_FLAG_UNK1. Now GO_FLAG_NOT_SELECTABLE makes gameobjects to be unselectable even in GM mode
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@@ -1474,13 +1474,13 @@ enum GameobjectTypes
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enum GameObjectFlags
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{
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GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
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GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
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GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
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GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_UNK1 = 0x00000010, //
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GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x00000040, //typically, summoned objects. Triggered by spell or other events
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GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
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GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
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GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact)
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GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
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GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events
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GO_FLAG_DAMAGED = 0x00000200,
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GO_FLAG_DESTROYED = 0x00000400,
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};
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