[8176] (skipped) Forbid using some monster movement flags (that can crash client) in creature*_addon tables.moveflag tables field.

Also refactoring creature addon tables loading.

Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-16 10:47:44 +08:00
parent 0376f836f9
commit 868ae26787
3 changed files with 49 additions and 54 deletions
+1
View File
@@ -946,6 +946,7 @@ class ObjectMgr
private:
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);