[8176] (skipped) Forbid using some monster movement flags (that can crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading. Author: VladimirMangos --HG-- branch : trunk
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@@ -946,6 +946,7 @@ class ObjectMgr
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private:
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void LoadScripts(ScriptMapMap& scripts, char const* tablename);
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void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
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void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
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void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
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void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
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