Core/Instances: Made the max amount of instances player can enter within hour configurable and fixed typo in instance packing/cleaning query

This commit is contained in:
Shauren
2011-01-24 16:12:02 +01:00
parent 820f87f365
commit 867bc197ef
5 changed files with 13 additions and 4 deletions
@@ -278,7 +278,7 @@ void InstanceSaveManager::CleanupAndPackInstances()
CharacterDatabase.DirectExecute("ALTER TABLE instance ADD newid INT UNSIGNED AUTO_INCREMENT, ADD INDEX(newid)");
// Update old ids
CharacterDatabase.DirectExecute("UPDATE account_instance_times AS tmp LEFT JOIN instance ON tmp.instanceId = instance.id SET tmp.instance = instance.newid WHERE tmp.instanceId > 0");
CharacterDatabase.DirectExecute("UPDATE account_instance_times AS tmp LEFT JOIN instance ON tmp.instanceId = instance.id SET tmp.instanceId = instance.newid WHERE tmp.instanceId > 0");
CharacterDatabase.DirectExecute("UPDATE corpse AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");
CharacterDatabase.DirectExecute("UPDATE character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");
CharacterDatabase.DirectExecute("UPDATE group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");