Core/Dungeon Finder: Minor optimization in handler code

Note: LfgDungeonSet and LfgLockStatusMap were being used without using the existing typedef (to avoid including LFGMgr.h).
Now those functions use a struct as param that is forward declared so still LFGMgr.h is not needed and redefinition of LfgDungeonSet/LfgLockStatusMap is removed.

--HG--
branch : trunk
This commit is contained in:
Spp
2010-12-13 21:28:36 +01:00
parent 9815847511
commit 865f35a637
6 changed files with 182 additions and 122 deletions
+85 -62
View File
@@ -205,6 +205,10 @@ void LFGMgr::Update(uint32 diff)
time_t currTime = time(NULL);
// Remove obsolete role checks
LfgJoinResultData joinData;
joinData.result = LFG_JOIN_FAILED;
joinData.state = LFG_ROLECHECK_MISSING_ROLE;
for (LfgRoleCheckMap::iterator it = m_RoleChecks.begin(); it != m_RoleChecks.end();)
{
LfgRoleCheckMap::iterator itRoleCheck = it++;
@@ -220,7 +224,7 @@ void LFGMgr::Update(uint32 diff)
plr->ClearLfgState();
if (itRoles->first == pRoleCheck->leader)
plr->GetSession()->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
plr->GetSession()->SendLfgJoinResult(joinData);
}
delete pRoleCheck;
m_RoleChecks.erase(itRoleCheck);
@@ -279,13 +283,14 @@ void LFGMgr::Update(uint32 diff)
if (Player* plr = sObjectMgr.GetPlayerByLowGUID(itPlayers->first))
{
plr->SetLfgState(LFG_STATE_PROPOSAL);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, plr->GetLfgDungeons(), plr->GetLfgComment());
if (plr->GetGroup())
{
plr->GetGroup()->SetLfgState(LFG_STATE_PROPOSAL);
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_PROPOSAL_BEGIN, plr->GetLfgDungeons(), plr->GetLfgComment());
plr->GetSession()->SendLfgUpdateParty(updateData);
}
else
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_PROPOSAL_BEGIN, plr->GetLfgDungeons(), plr->GetLfgComment());
plr->GetSession()->SendLfgUpdatePlayer(updateData);
plr->GetSession()->SendLfgUpdateProposal(m_lfgProposalId, pProposal);
}
}
@@ -425,7 +430,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
Group* grp = plr->GetGroup();
uint64 guid = plr->GetGUID();
uint64 gguid = grp ? grp->GetGUID() : guid;
LfgJoinResult result = LFG_JOIN_OK;
LfgJoinResultData joinData;
PlayerSet players;
uint32 rDungeonId = 0;
bool isContinue = grp && grp->isLFGGroup() && grp->GetLfgState() != LFG_STATE_FINISHED_DUNGEON;
@@ -448,12 +453,13 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
if (sameDungeons) // Joining the same dungeons -- Send OK
{
plr->GetSession()->SendLfgJoinResult(LFG_JOIN_OK);
plr->GetSession()->SendLfgJoinResult(joinData); // Default value of joinData.result = LFG_JOIN_OK
if (grp)
{
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, comment);
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (itr->getSource() && itr->getSource()->GetSession())
itr->getSource()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, comment);
itr->getSource()->GetSession()->SendLfgUpdateParty(updateData);
}
}
else if (!isContinue) // Different dungeons and it's not an offer to continue
@@ -467,36 +473,36 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
// Check player or group member restrictions
if (plr->InBattleground() || plr->InArena() || plr->InBattlegroundQueue())
result = LFG_JOIN_USING_BG_SYSTEM;
joinData.result = LFG_JOIN_USING_BG_SYSTEM;
else if (plr->HasAura(LFG_SPELL_DUNGEON_DESERTER))
result = LFG_JOIN_DESERTER;
joinData.result = LFG_JOIN_DESERTER;
else if (plr->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
result = LFG_JOIN_RANDOM_COOLDOWN;
joinData.result = LFG_JOIN_RANDOM_COOLDOWN;
else if (!dungeons.size())
result = LFG_JOIN_NOT_MEET_REQS;
joinData.result = LFG_JOIN_NOT_MEET_REQS;
else if (grp)
{
if (grp->GetMembersCount() > MAXGROUPSIZE)
result = LFG_JOIN_TOO_MUCH_MEMBERS;
joinData.result = LFG_JOIN_TOO_MUCH_MEMBERS;
else
{
uint8 memberCount = 0;
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && result == LFG_JOIN_OK; itr = itr->next())
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && joinData.result == LFG_JOIN_OK; itr = itr->next())
{
if (Player* plrg = itr->getSource())
{
if (plrg->HasAura(LFG_SPELL_DUNGEON_DESERTER))
result = LFG_JOIN_PARTY_DESERTER;
joinData.result = LFG_JOIN_PARTY_DESERTER;
else if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
joinData.result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
else if (plrg->InBattleground() || plrg->InArena() || plrg->InBattlegroundQueue())
result = LFG_JOIN_USING_BG_SYSTEM;
joinData.result = LFG_JOIN_USING_BG_SYSTEM;
++memberCount;
players.insert(plrg);
}
}
if (memberCount != grp->GetMembersCount())
result = LFG_JOIN_DISCONNECTED;
joinData.result = LFG_JOIN_DISCONNECTED;
}
}
else
@@ -504,32 +510,32 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
// Check if all dungeons are valid
bool isRaid = false;
if (result == LFG_JOIN_OK)
if (joinData.result == LFG_JOIN_OK)
{
bool isDungeon = false;
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && result == LFG_JOIN_OK; ++it)
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && joinData.result == LFG_JOIN_OK; ++it)
{
switch(GetDungeonType(*it))
{
case LFG_TYPE_RANDOM:
if (dungeons.size() > 1) // Only allow 1 random dungeon
result = LFG_JOIN_DUNGEON_INVALID;
joinData.result = LFG_JOIN_DUNGEON_INVALID;
else
rDungeonId = (*dungeons.begin());
// No break on purpose (Random can only be dungeon or heroic dungeon)
case LFG_TYPE_HEROIC:
case LFG_TYPE_DUNGEON:
if (isRaid)
result = LFG_JOIN_MIXED_RAID_DUNGEON;
joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
isDungeon = true;
break;
case LFG_TYPE_RAID:
if (isDungeon)
result = LFG_JOIN_MIXED_RAID_DUNGEON;
joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
isRaid = true;
break;
default:
result = LFG_JOIN_DUNGEON_INVALID;
joinData.result = LFG_JOIN_DUNGEON_INVALID;
break;
}
}
@@ -538,27 +544,28 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
if (rDungeonId)
dungeons = GetDungeonsByRandom(rDungeonId);
LfgLockStatusMap* lockStatusMap = CheckCompatibleDungeons(dungeons, players);
joinData.lockmap = CheckCompatibleDungeons(dungeons, players);
if (!dungeons.size())
{
joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS;
sLog.outDebug("LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: LFG_JOIN_PARTY_NOT_MEET_REQS", guid, uint8(players.size()));
plr->GetSession()->SendLfgJoinResult(LFG_JOIN_PARTY_NOT_MEET_REQS, 0, lockStatusMap);
plr->GetSession()->SendLfgJoinResult(joinData);
}
if (lockStatusMap)
if (joinData.lockmap)
{
for (LfgLockStatusMap::iterator it = lockStatusMap->begin(); it != lockStatusMap->end(); ++it)
for (LfgLockStatusMap::iterator it = joinData.lockmap->begin(); it != joinData.lockmap->end(); ++it)
delete it->second;
delete lockStatusMap;
delete joinData.lockmap;
}
if (!dungeons.size())
return;
}
// Can't join. Send result
if (result != LFG_JOIN_OK)
if (joinData.result != LFG_JOIN_OK)
{
sLog.outDebug("LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, result);
plr->GetSession()->SendLfgJoinResult(result);
sLog.outDebug("LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result);
plr->GetSession()->SendLfgJoinResult(joinData);
return;
}
@@ -591,11 +598,12 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
grp->SetLfgState(LFG_STATE_ROLECHECK);
// Send update to player
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
if (Player* plrg = itr->getSource())
{
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
plrg->GetSession()->SendLfgUpdateParty(updateData);
plrg->SetLfgState(LFG_STATE_ROLECHECK);
if (!isContinue)
{
@@ -612,8 +620,9 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
else // Add player to queue
{
// Send update to player
plr->GetSession()->SendLfgJoinResult(LFG_JOIN_OK);
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
plr->GetSession()->SendLfgJoinResult(joinData);
plr->GetSession()->SendLfgUpdatePlayer(updateData);
plr->SetLfgState(LFG_STATE_QUEUED);
if (!isContinue)
{
@@ -674,21 +683,24 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/)
switch(state)
{
case LFG_STATE_QUEUED:
RemoveFromQueue(guid);
if (grp)
{
grp->RestoreLfgState();
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* plrg = itr->getSource())
{
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
plrg->ClearLfgState();
}
}
else
{
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
plr->ClearLfgState();
RemoveFromQueue(guid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
if (grp)
{
grp->RestoreLfgState();
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* plrg = itr->getSource())
{
plrg->GetSession()->SendLfgUpdateParty(updateData);
plrg->ClearLfgState();
}
}
else
{
plr->GetSession()->SendLfgUpdatePlayer(updateData);
plr->ClearLfgState();
}
}
break;
case LFG_STATE_ROLECHECK:
@@ -1031,6 +1043,9 @@ void LFGMgr::UpdateRoleCheck(Group* grp, Player* plr /* = NULL*/, bool newRoleCh
else
dungeons = pRoleCheck->dungeons;
LfgJoinResultData joinData;
joinData.result = LFG_JOIN_FAILED;
joinData.state = pRoleCheck->result;
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* plrg = itr->getSource();
@@ -1048,14 +1063,20 @@ void LFGMgr::UpdateRoleCheck(Group* grp, Player* plr /* = NULL*/, bool newRoleCh
case LFG_ROLECHECK_INITIALITING:
continue;
case LFG_ROLECHECK_FINISHED:
plrg->SetLfgState(LFG_STATE_QUEUED);
session->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, plrg->GetLfgComment());
{
plrg->SetLfgState(LFG_STATE_QUEUED);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, plrg->GetLfgComment());
session->SendLfgUpdateParty(updateData);
}
break;
default:
if (grp->GetLeaderGUID() == plrg->GetGUID())
session->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
plrg->ClearLfgState();
{
if (grp->GetLeaderGUID() == plrg->GetGUID())
session->SendLfgJoinResult(joinData);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ROLECHECK_FAILED);
session->SendLfgUpdateParty(updateData);
plrg->ClearLfgState();
}
break;
}
}
@@ -1334,6 +1355,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept)
}
// Create a new group (if needed)
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
Group* grp = pProposal->groupLowGuid ? sObjectMgr.GetGroupByGUID(pProposal->groupLowGuid) : NULL;
for (LfgPlayerList::const_iterator it = players.begin(); it != players.end(); ++it)
{
@@ -1343,12 +1365,12 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept)
plr->GetSession()->SendLfgUpdateProposal(proposalId, pProposal);
if (group)
{
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_FOUND);
plr->GetSession()->SendLfgUpdateParty(updateData);
if (group != grp)
plr->RemoveFromGroup();
}
else
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_GROUP_FOUND);
plr->GetSession()->SendLfgUpdatePlayer(updateData);
if (!grp)
{
@@ -1460,37 +1482,38 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t
if (toRemove.find(gguid) != toRemove.end()) // Didn't accept or in same group that someone that didn't accept
{
LfgUpdateType updateType;
LfgUpdateData updateData;
if (it->second->accept == LFG_ANSWER_DENY)
{
updateType = type;
updateData.updateType = type;
sLog.outDebug("LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid);
}
else
{
updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
sLog.outDebug("LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid);
}
plr->ClearLfgState();
if (grp)
{
grp->RestoreLfgState();
plr->GetSession()->SendLfgUpdateParty(updateType);
plr->GetSession()->SendLfgUpdateParty(updateData);
}
else
plr->GetSession()->SendLfgUpdatePlayer(updateType);
plr->GetSession()->SendLfgUpdatePlayer(updateData);
}
else
{
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, plr->GetLfgDungeons(), plr->GetLfgComment());
sLog.outDebug("LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid);
plr->SetLfgState(LFG_STATE_QUEUED);
if (grp)
{
grp->SetLfgState(LFG_STATE_QUEUED);
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE, plr->GetLfgDungeons(), plr->GetLfgComment());
plr->GetSession()->SendLfgUpdateParty(updateData);
}
else
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_ADDED_TO_QUEUE, plr->GetLfgDungeons(), plr->GetLfgComment());
plr->GetSession()->SendLfgUpdatePlayer(updateData);
}
}