Don't unsummon pet while mounting in arena.
Disable pet's interface instead. --HG-- branch : trunk
This commit is contained in:
+30
-14
@@ -9466,16 +9466,22 @@ void Unit::Mount(uint32 mount)
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Pet* pet = GetPet();
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if(pet)
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{
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if(pet->isControlled())
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BattleGround *bg = ((Player *)this)->GetBattleGround();
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// don't unsummon pet in arena but SetFlag UNIT_FLAG_DISABLE_ROTATE to disable pet's interface
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if(bg && bg->isArena())
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pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
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else
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{
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((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
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((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
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if(pet->isControlled())
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{
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((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
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((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
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}
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((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
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return;
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}
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((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
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}
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else
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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}
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}
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@@ -9492,13 +9498,19 @@ void Unit::Unmount()
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// only resummon old pet if the player is already added to a map
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// this prevents adding a pet to a not created map which would otherwise cause a crash
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// (it could probably happen when logging in after a previous crash)
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if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
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if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && isAlive())
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{
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Pet* NewPet = new Pet;
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if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
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delete NewPet;
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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if( ((Player*)this)->GetTemporaryUnsummonedPetNumber() )
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{
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Pet* NewPet = new Pet;
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if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
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delete NewPet;
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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}
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else
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if(Pet *pPet = GetPet())
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if(pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
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pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
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}
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}
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@@ -12708,7 +12720,11 @@ void Unit::SetStunned(bool apply)
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{
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if(isAlive() && getVictim())
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SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
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// don't remove UNIT_FLAG_DISABLE_ROTATE for pet when owner is mounted (disabled pet's interface)
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Unit *pOwner = GetOwner();
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if(!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !((Player *)pOwner)->IsMounted()))
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
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if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
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{
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