Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATE

Signed-off-by: Machiavelli <[email protected]>
This commit is contained in:
Supabad
2011-03-14 15:48:54 +01:00
committed by Machiavelli
parent 3db0029f66
commit 85cc623f3f
@@ -244,7 +244,10 @@ public:
break; break;
case GO_LEVIATHAN_GATE: case GO_LEVIATHAN_GATE:
uiLeviathanGateGUID = go->GetGUID(); uiLeviathanGateGUID = go->GetGUID();
HandleGameObject(NULL, false, go); if (GetBossState(TYPE_LEVIATHAN) == DONE)
go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
else
HandleGameObject(NULL, false, go);
break; break;
case GO_VEZAX_DOOR: case GO_VEZAX_DOOR:
uiVezaxDoorGUID = go->GetGUID(); uiVezaxDoorGUID = go->GetGUID();