Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATE
Signed-off-by: Machiavelli <[email protected]>
This commit is contained in:
@@ -244,7 +244,10 @@ public:
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break;
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break;
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case GO_LEVIATHAN_GATE:
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case GO_LEVIATHAN_GATE:
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uiLeviathanGateGUID = go->GetGUID();
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uiLeviathanGateGUID = go->GetGUID();
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HandleGameObject(NULL, false, go);
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if (GetBossState(TYPE_LEVIATHAN) == DONE)
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go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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else
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HandleGameObject(NULL, false, go);
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break;
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break;
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case GO_VEZAX_DOOR:
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case GO_VEZAX_DOOR:
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uiVezaxDoorGUID = go->GetGUID();
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uiVezaxDoorGUID = go->GetGUID();
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