Core/ObjectMgr: Refactor sCreatureModelStorage
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@@ -1299,7 +1299,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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pCreature->LoadEquipment(itr->second.equipment_id, true);
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if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid)
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{
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CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid);
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CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid);
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if (minfo)
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{
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pCreature->SetDisplayId(itr->second.modelid);
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@@ -1314,7 +1314,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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pCreature->LoadEquipment(itr->second.equipement_id_prev, true);
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if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid)
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{
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CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev);
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CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev);
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if (minfo)
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{
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pCreature->SetDisplayId(itr->second.modelid_prev);
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@@ -1331,16 +1331,14 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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if (data2 && activate)
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{
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CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(data2->id);
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uint32 display_id = sObjectMgr->ChooseDisplayId(0,cinfo,data2);
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CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(display_id);
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if (minfo)
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display_id = minfo->modelid;
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uint32 displayID = sObjectMgr->ChooseDisplayId(0,cinfo,data2);
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CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(displayID);
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if (data2->equipmentId == 0)
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itr->second.equipement_id_prev = cinfo->equipmentId;
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else if (data2->equipmentId != -1)
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itr->second.equipement_id_prev = data->equipmentId;
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itr->second.modelid_prev = display_id;
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itr->second.modelid_prev = displayID;
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}
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}
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// now last step: put in data
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