Core/ObjectMgr: Refactor sCreatureModelStorage

This commit is contained in:
leak
2011-04-28 22:11:45 +02:00
parent 6a431f745c
commit 85a1e9e7ab
8 changed files with 112 additions and 106 deletions
+5 -7
View File
@@ -1299,7 +1299,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
pCreature->LoadEquipment(itr->second.equipment_id, true);
if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid)
{
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid);
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid);
if (minfo)
{
pCreature->SetDisplayId(itr->second.modelid);
@@ -1314,7 +1314,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
pCreature->LoadEquipment(itr->second.equipement_id_prev, true);
if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid)
{
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev);
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev);
if (minfo)
{
pCreature->SetDisplayId(itr->second.modelid_prev);
@@ -1331,16 +1331,14 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
if (data2 && activate)
{
CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(data2->id);
uint32 display_id = sObjectMgr->ChooseDisplayId(0,cinfo,data2);
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
uint32 displayID = sObjectMgr->ChooseDisplayId(0,cinfo,data2);
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(displayID);
if (data2->equipmentId == 0)
itr->second.equipement_id_prev = cinfo->equipmentId;
else if (data2->equipmentId != -1)
itr->second.equipement_id_prev = data->equipmentId;
itr->second.modelid_prev = display_id;
itr->second.modelid_prev = displayID;
}
}
// now last step: put in data