*Quest - Pyrewood Ambush, original by SkillR666, rewritten & converted to TC1 by D_Skywalk, converted to TC2.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-21 00:37:54 -07:00
parent 89902a6ca1
commit 859d50ab20
3 changed files with 194 additions and 7 deletions
+1
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@@ -953,6 +953,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_blood_knight_stillblade' WHERE
/* SILVERPINE FOREST */
UPDATE `creature_template` SET `ScriptName`='npc_astor_hadren' WHERE `entry`=6497;
UPDATE `creature_template` SET `ScriptName`='npc_deathstalker_erland' WHERE `entry`=1978;
UPDATE `creature_template` SET `ScriptName`='pyrewood_ambush' WHERE `entry`=2058;
/* STOCKADES */
+2
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@@ -0,0 +1,2 @@
UPDATE `creature_template` SET `ScriptName`='pyrewood_ambush' WHERE `entry`=2058;
@@ -17,13 +17,14 @@
/* ScriptData
SDName: Silverpine_Forest
SD%Complete: 100
SDComment: Quest support: 1886, 435
SDComment: Quest support: 1886, 435, 452
SDCategory: Silverpine Forest
EndScriptData */
/* ContentData
npc_astor_hadren
npc_deathstalker_erland
pyrewood_ambush
EndContentData */
#include "precompiled.h"
@@ -130,22 +131,22 @@ struct TRINITY_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI
case 1: DoScriptText(SAY_START, m_creature, pPlayer);break;
case 13:
DoScriptText(SAY_LAST, m_creature, pPlayer);
pPlayer->GroupEventHappens(QUEST_ESCORTING, m_creature);break;
case 14: DoScriptText(SAY_THANKS, m_creature, pPlayer);break;
pPlayer->GroupEventHappens(QUEST_ESCORTING, m_creature); break;
case 14: DoScriptText(SAY_THANKS, m_creature, pPlayer); break;
case 15: {
Unit* Rane = me->FindNearestCreature(NPC_RANE, 20);
if (Rane)
DoScriptText(SAY_RANE, Rane);
break;}
case 16: DoScriptText(SAY_ANSWER, m_creature);break;
case 16: DoScriptText(SAY_ANSWER, m_creature); break;
case 17: DoScriptText(SAY_MOVE_QUINN, m_creature); break;
case 24: DoScriptText(SAY_GREETINGS, m_creature);break;
case 24: DoScriptText(SAY_GREETINGS, m_creature); break;
case 25: {
Unit* Quinn = me->FindNearestCreature(NPC_QUINN, 20);
if (Quinn)
DoScriptText(SAY_QUINN, Quinn);
break;}
case 26: DoScriptText(SAY_ON_BYE, m_creature, NULL);break;
case 26: DoScriptText(SAY_ON_BYE, m_creature, NULL); break;
}
}
@@ -176,6 +177,184 @@ CreatureAI* GetAI_npc_deathstalker_erlandAI(Creature* pCreature)
return new npc_deathstalker_erlandAI(pCreature);
}
/*######
## pyrewood_ambush
#######*/
#define QUEST_PYREWOOD_AMBUSH 452
#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike
#define NPCSAY_END "Thanks for your help!" //not blizzlike
static float PyrewoodSpawnPoints[3][4] =
{
//pos_x pos_y pos_z orien
//outside
/*
{-400.85, 1513.64, 18.67, 0},
{-397.32, 1514.12, 18.67, 0},
{-397.44, 1511.09, 18.67, 0},
*/
//door
{-396.17, 1505.86, 19.77, 0},
{-396.91, 1505.77, 19.77, 0},
{-397.94, 1504.74, 19.77, 0},
};
#define WAIT_SECS 6000
struct TRINITY_DLL_DECL pyrewood_ambushAI : public ScriptedAI
{
pyrewood_ambushAI(Creature *c) : ScriptedAI(c), Summons(m_creature)
{
QuestInProgress = false;
}
uint32 Phase;
int8 KillCount;
uint32 WaitTimer;
uint64 PlayerGUID;
SummonList Summons;
bool QuestInProgress;
void Reset()
{
WaitTimer = WAIT_SECS;
if (!QuestInProgress) //fix reset values (see UpdateVictim)
{
Phase = 0;
KillCount = 0;
PlayerGUID = 0;
Summons.DespawnAll();
}
}
void Aggro(Unit *who){}
void JustSummoned(Creature *pSummoned)
{
Summons.Summon(pSummoned);
++KillCount;
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
Summons.Despawn(pSummoned);
--KillCount;
}
void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
{
if (Creature *pSummoned = m_creature->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
{
Player *pPlayer = NULL;
Unit *pTarget = NULL;
if (PlayerGUID)
{
pPlayer = Unit::GetPlayer(PlayerGUID);
pTarget = RAND((Unit*)m_creature, (Unit*)pPlayer);
} else
pTarget = m_creature;
if (pTarget)
{
pSummoned->setFaction(168);
pSummoned->AddThreat(pTarget, 32.0f);
pSummoned->AI()->AttackStart(pTarget);
}
}
}
void JustDied(Unit *pKiller)
{
if (PlayerGUID)
if (Player *pPlayer = Unit::GetPlayer(PlayerGUID))
if (pPlayer->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
pPlayer->FailQuest(QUEST_PYREWOOD_AMBUSH);
}
void UpdateAI(const uint32 diff)
{
//sLog.outString("DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);
if(!QuestInProgress)
return;
if(KillCount && Phase < 6)
{
if(!UpdateVictim()) //reset() on target Despawn...
return;
DoMeleeAttackIfReady();
return;
}
switch (Phase)
{
case 0:
if(WaitTimer == WAIT_SECS)
m_creature->MonsterSay(NPCSAY_INIT, LANG_UNIVERSAL, 0); //no blizzlike
if(WaitTimer <= diff)
{
WaitTimer -= diff;
return;
}
break;
case 1:
SummonCreatureWithRandomTarget(2060, 1);
break;
case 2:
SummonCreatureWithRandomTarget(2061, 2);
SummonCreatureWithRandomTarget(2062, 0);
break;
case 3:
SummonCreatureWithRandomTarget(2063, 1);
SummonCreatureWithRandomTarget(2064, 2);
SummonCreatureWithRandomTarget(2065, 0);
break;
case 4:
SummonCreatureWithRandomTarget(2066, 1);
SummonCreatureWithRandomTarget(2067, 0);
SummonCreatureWithRandomTarget(2068, 2);
break;
case 5: //end
if (PlayerGUID)
{
if (Player *pPlayer = Unit::GetPlayer(PlayerGUID))
{
m_creature->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike
pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, m_creature);
}
}
QuestInProgress = false;
Reset();
break;
}
++Phase; //prepare next phase
}
};
CreatureAI* GetAI_pyrewood_ambush(Creature *pCreature)
{
return new pyrewood_ambushAI (pCreature);
}
bool QuestAccept_pyrewood_ambush(Player *pPlayer, Creature *pCreature, const Quest *pQuest)
{
if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambushAI, pCreature->AI())->QuestInProgress)
{
CAST_AI(pyrewood_ambushAI, pCreature->AI())->QuestInProgress = true;
CAST_AI(pyrewood_ambushAI, pCreature->AI())->Phase = 0;
CAST_AI(pyrewood_ambushAI, pCreature->AI())->KillCount = 0;
CAST_AI(pyrewood_ambushAI, pCreature->AI())->PlayerGUID = pPlayer->GetGUID();
}
return true;
}
/*######
## AddSC
######*/
@@ -196,5 +375,10 @@ void AddSC_silverpine_forest()
newscript->GetAI = &GetAI_npc_deathstalker_erlandAI;
newscript->pQuestAccept = &QuestAccept_npc_deathstalker_erland;
newscript->RegisterSelf();
}
newscript = new Script;
newscript->Name = "pyrewood_ambush";
newscript->GetAI = &GetAI_pyrewood_ambush;
newscript->pQuestAccept = &QuestAccept_pyrewood_ambush;
newscript->RegisterSelf();
}