*Quest - Pyrewood Ambush, original by SkillR666, rewritten & converted to TC1 by D_Skywalk, converted to TC2.
--HG-- branch : trunk
This commit is contained in:
@@ -953,6 +953,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_blood_knight_stillblade' WHERE
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/* SILVERPINE FOREST */
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UPDATE `creature_template` SET `ScriptName`='npc_astor_hadren' WHERE `entry`=6497;
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UPDATE `creature_template` SET `ScriptName`='npc_deathstalker_erland' WHERE `entry`=1978;
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UPDATE `creature_template` SET `ScriptName`='pyrewood_ambush' WHERE `entry`=2058;
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/* STOCKADES */
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@@ -0,0 +1,2 @@
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UPDATE `creature_template` SET `ScriptName`='pyrewood_ambush' WHERE `entry`=2058;
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@@ -17,13 +17,14 @@
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/* ScriptData
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SDName: Silverpine_Forest
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SD%Complete: 100
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SDComment: Quest support: 1886, 435
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SDComment: Quest support: 1886, 435, 452
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SDCategory: Silverpine Forest
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EndScriptData */
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/* ContentData
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npc_astor_hadren
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npc_deathstalker_erland
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pyrewood_ambush
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EndContentData */
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#include "precompiled.h"
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@@ -176,6 +177,184 @@ CreatureAI* GetAI_npc_deathstalker_erlandAI(Creature* pCreature)
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return new npc_deathstalker_erlandAI(pCreature);
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}
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/*######
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## pyrewood_ambush
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#######*/
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#define QUEST_PYREWOOD_AMBUSH 452
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#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike
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#define NPCSAY_END "Thanks for your help!" //not blizzlike
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static float PyrewoodSpawnPoints[3][4] =
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{
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//pos_x pos_y pos_z orien
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//outside
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/*
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{-400.85, 1513.64, 18.67, 0},
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{-397.32, 1514.12, 18.67, 0},
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{-397.44, 1511.09, 18.67, 0},
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*/
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//door
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{-396.17, 1505.86, 19.77, 0},
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{-396.91, 1505.77, 19.77, 0},
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{-397.94, 1504.74, 19.77, 0},
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};
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#define WAIT_SECS 6000
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struct TRINITY_DLL_DECL pyrewood_ambushAI : public ScriptedAI
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{
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pyrewood_ambushAI(Creature *c) : ScriptedAI(c), Summons(m_creature)
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{
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QuestInProgress = false;
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}
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uint32 Phase;
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int8 KillCount;
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uint32 WaitTimer;
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uint64 PlayerGUID;
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SummonList Summons;
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bool QuestInProgress;
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void Reset()
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{
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WaitTimer = WAIT_SECS;
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if (!QuestInProgress) //fix reset values (see UpdateVictim)
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{
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Phase = 0;
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KillCount = 0;
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PlayerGUID = 0;
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Summons.DespawnAll();
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}
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}
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void Aggro(Unit *who){}
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void JustSummoned(Creature *pSummoned)
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{
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Summons.Summon(pSummoned);
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++KillCount;
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}
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void SummonedCreatureDespawn(Creature *pSummoned)
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{
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Summons.Despawn(pSummoned);
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--KillCount;
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}
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void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
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{
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if (Creature *pSummoned = m_creature->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
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{
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Player *pPlayer = NULL;
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Unit *pTarget = NULL;
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if (PlayerGUID)
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{
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pPlayer = Unit::GetPlayer(PlayerGUID);
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pTarget = RAND((Unit*)m_creature, (Unit*)pPlayer);
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} else
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pTarget = m_creature;
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if (pTarget)
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{
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pSummoned->setFaction(168);
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pSummoned->AddThreat(pTarget, 32.0f);
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pSummoned->AI()->AttackStart(pTarget);
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}
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}
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}
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void JustDied(Unit *pKiller)
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{
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if (PlayerGUID)
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if (Player *pPlayer = Unit::GetPlayer(PlayerGUID))
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if (pPlayer->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
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pPlayer->FailQuest(QUEST_PYREWOOD_AMBUSH);
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}
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void UpdateAI(const uint32 diff)
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{
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//sLog.outString("DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);
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if(!QuestInProgress)
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return;
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if(KillCount && Phase < 6)
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{
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if(!UpdateVictim()) //reset() on target Despawn...
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return;
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DoMeleeAttackIfReady();
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return;
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}
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switch (Phase)
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{
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case 0:
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if(WaitTimer == WAIT_SECS)
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m_creature->MonsterSay(NPCSAY_INIT, LANG_UNIVERSAL, 0); //no blizzlike
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if(WaitTimer <= diff)
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{
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WaitTimer -= diff;
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return;
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}
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break;
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case 1:
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SummonCreatureWithRandomTarget(2060, 1);
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break;
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case 2:
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SummonCreatureWithRandomTarget(2061, 2);
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SummonCreatureWithRandomTarget(2062, 0);
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break;
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case 3:
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SummonCreatureWithRandomTarget(2063, 1);
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SummonCreatureWithRandomTarget(2064, 2);
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SummonCreatureWithRandomTarget(2065, 0);
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break;
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case 4:
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SummonCreatureWithRandomTarget(2066, 1);
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SummonCreatureWithRandomTarget(2067, 0);
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SummonCreatureWithRandomTarget(2068, 2);
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break;
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case 5: //end
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if (PlayerGUID)
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{
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if (Player *pPlayer = Unit::GetPlayer(PlayerGUID))
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{
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m_creature->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike
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pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, m_creature);
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}
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}
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QuestInProgress = false;
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Reset();
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break;
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}
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++Phase; //prepare next phase
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}
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};
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CreatureAI* GetAI_pyrewood_ambush(Creature *pCreature)
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{
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return new pyrewood_ambushAI (pCreature);
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}
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bool QuestAccept_pyrewood_ambush(Player *pPlayer, Creature *pCreature, const Quest *pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambushAI, pCreature->AI())->QuestInProgress)
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{
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CAST_AI(pyrewood_ambushAI, pCreature->AI())->QuestInProgress = true;
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CAST_AI(pyrewood_ambushAI, pCreature->AI())->Phase = 0;
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CAST_AI(pyrewood_ambushAI, pCreature->AI())->KillCount = 0;
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CAST_AI(pyrewood_ambushAI, pCreature->AI())->PlayerGUID = pPlayer->GetGUID();
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}
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return true;
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}
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/*######
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## AddSC
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######*/
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@@ -196,5 +375,10 @@ void AddSC_silverpine_forest()
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newscript->GetAI = &GetAI_npc_deathstalker_erlandAI;
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newscript->pQuestAccept = &QuestAccept_npc_deathstalker_erland;
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newscript->RegisterSelf();
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}
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newscript = new Script;
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newscript->Name = "pyrewood_ambush";
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newscript->GetAI = &GetAI_pyrewood_ambush;
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newscript->pQuestAccept = &QuestAccept_pyrewood_ambush;
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newscript->RegisterSelf();
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}
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