Scripts/Examples: Corrected code style in spell script examples

This commit is contained in:
Shauren
2011-04-27 18:58:40 +02:00
parent 9762c17833
commit 8568f19e5d
3 changed files with 124 additions and 125 deletions
+39 -34
View File
@@ -55,45 +55,49 @@ class _SpellScript
// internal use classes & functions
// DO NOT OVERRIDE THESE IN SCRIPTS
protected:
virtual bool _Validate(SpellEntry const * entry);
virtual bool _Validate(SpellEntry const* entry);
public:
virtual ~_SpellScript() {}
virtual void _Register();
virtual void _Unload();
virtual void _Init(const std::string * scriptname, uint32 spellId);
virtual void _Init(std::string const* scriptname, uint32 spellId);
protected:
class EffectHook
{
public:
EffectHook(uint8 _effIndex);
uint8 GetAffectedEffectsMask(SpellEntry const * spellEntry);
bool IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex);
virtual bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) = 0;
uint8 GetAffectedEffectsMask(SpellEntry const* spellEntry);
bool IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex);
virtual bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) = 0;
std::string EffIndexToString();
protected:
uint8 effIndex;
};
class EffectNameCheck
{
public:
EffectNameCheck(uint16 _effName) {effName = _effName;};
bool Check(SpellEntry const * spellEntry, uint8 effIndex);
bool Check(SpellEntry const* spellEntry, uint8 effIndex);
std::string ToString();
private:
uint16 effName;
};
class EffectAuraNameCheck
{
public:
EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; }
bool Check(SpellEntry const * spellEntry, uint8 effIndex);
bool Check(SpellEntry const* spellEntry, uint8 effIndex);
std::string ToString();
private:
uint16 effAurName;
};
uint8 m_currentScriptState;
const std::string * m_scriptName;
std::string const* m_scriptName;
uint32 m_scriptSpellId;
public:
//
@@ -104,13 +108,13 @@ class _SpellScript
virtual void Register() = 0;
// Function called on server startup, if returns false script won't be used in core
// use for: dbc/template data presence/correctness checks
virtual bool Validate(SpellEntry const * /*spellEntry*/) {return true;};
virtual bool Validate(SpellEntry const* /*spellEntry*/) { return true; }
// Function called when script is created, if returns false script will be unloaded afterwards
// use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!)
virtual bool Load() {return true;};
virtual bool Load() { return true; }
// Function called when script is destroyed
// use for: deallocating memory allocated by script
virtual void Unload() {};
virtual void Unload() {}
};
// SpellScript interface - enum used for runtime checks of script function calls
@@ -123,6 +127,7 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT,
SPELL_SCRIPT_HOOK_CHECK_CAST,
};
#define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT
#define HOOK_SPELL_HIT_END SPELL_SCRIPT_HOOK_AFTER_HIT + 1
#define HOOK_SPELL_START SPELL_SCRIPT_HOOK_EFFECT
@@ -156,8 +161,8 @@ class SpellScript : public _SpellScript
public:
EffectHandler(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
std::string ToString();
bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex);
void Call(SpellScript * spellScript, SpellEffIndex effIndex);
bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex);
void Call(SpellScript* spellScript, SpellEffIndex effIndex);
private:
SpellEffectFnType pEffectHandlerScript;
};
@@ -166,7 +171,7 @@ class SpellScript : public _SpellScript
{
public:
HitHandler(SpellHitFnType _pHitHandlerScript);
void Call(SpellScript * spellScript);
void Call(SpellScript* spellScript);
private:
SpellHitFnType pHitHandlerScript;
};
@@ -176,8 +181,8 @@ class SpellScript : public _SpellScript
public:
UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType);
std::string ToString();
bool CheckEffect(SpellEntry const * spellEntry, uint8 targetType);
void Call(SpellScript * spellScript, std::list<Unit*>& unitTargets);
bool CheckEffect(SpellEntry const* spellEntry, uint8 targetType);
void Call(SpellScript* spellScript, std::list<Unit*>& unitTargets);
private:
SpellUnitTargetFnType pUnitTargetHandlerScript;
uint16 targetType;
@@ -191,8 +196,8 @@ class SpellScript : public _SpellScript
#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
public:
bool _Validate(SpellEntry const * entry);
bool _Load(Spell * spell);
bool _Validate(SpellEntry const* entry);
bool _Load(Spell* spell);
void _InitHit();
bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); }
bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); }
@@ -202,7 +207,7 @@ class SpellScript : public _SpellScript
bool IsInHitPhase() const { return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); }
bool IsInEffectHook() const { return (m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT); }
private:
Spell * m_spell;
Spell* m_spell;
uint8 m_hitPreventEffectMask;
uint8 m_hitPreventDefaultEffectMask;
public:
@@ -246,48 +251,48 @@ class SpellScript : public _SpellScript
// methods allowing interaction with Spell object
//
// methods useable during all spell handling phases
Unit * GetCaster();
Unit * GetOriginalCaster();
SpellEntry const * GetSpellInfo();
Unit* GetCaster();
Unit* GetOriginalCaster();
SpellEntry const* GetSpellInfo();
// methods useable after spell targets are set
// accessors to the "focus" targets of the spell
// note: do not confuse these with spell hit targets
// returns: WorldLocation which was selected as a spell destination or NULL
WorldLocation * GetTargetDest();
WorldLocation* GetTargetDest();
// returns: Unit which was selected as a spell target or NULL
Unit * GetTargetUnit();
Unit* GetTargetUnit();
// returns: GameObject which was selected as a spell target or NULL
GameObject * GetTargetGObj();
GameObject* GetTargetGObj();
// returns: Item which was selected as a spell target or NULL
Item * GetTargetItem();
Item* GetTargetItem();
// methods useable only during spell hit on target phase:
// returns: target of current effect if it was Unit otherwise NULL
Unit * GetHitUnit();
Unit* GetHitUnit();
// returns: target of current effect if it was Creature otherwise NULL
Creature * GetHitCreature();
Creature* GetHitCreature();
// returns: target of current effect if it was Player otherwise NULL
Player * GetHitPlayer();
Player* GetHitPlayer();
// returns: target of current effect if it was Item otherwise NULL
Item * GetHitItem();
// returns: target of current effect if it was GameObject otherwise NULL
GameObject * GetHitGObj();
GameObject* GetHitGObj();
// setter/getter for for damage done by spell to target of spell hit
int32 GetHitDamage();
void SetHitDamage(int32 damage);
void PreventHitDamage() { SetHitDamage(0); };
void PreventHitDamage() { SetHitDamage(0); }
// setter/getter for for heal done by spell to target of spell hit
int32 GetHitHeal();
void SetHitHeal(int32 heal);
void PreventHitHeal() { SetHitHeal(0); };
void PreventHitHeal() { SetHitHeal(0); }
// returns current spell hit target aura
Aura * GetHitAura();
Aura* GetHitAura();
// prevents applying aura on current spell hit target
void PreventHitAura();
@@ -306,7 +311,7 @@ class SpellScript : public _SpellScript
int32 GetEffectValue();
// returns: cast item if present.
Item * GetCastItem();
Item* GetCastItem();
// Creates item. Calls Spell::DoCreateItem method.
void CreateItem(uint32 effIndex, uint32 itemId);