Scripts/Examples: Corrected code style in spell script examples

This commit is contained in:
Shauren
2011-04-27 18:58:40 +02:00
parent 9762c17833
commit 8568f19e5d
3 changed files with 124 additions and 125 deletions
+42 -42
View File
@@ -20,7 +20,7 @@
#include "SpellAuras.h"
#include "SpellScript.h"
bool _SpellScript::_Validate(SpellEntry const * entry)
bool _SpellScript::_Validate(SpellEntry const* entry)
{
if (!Validate(entry))
{
@@ -44,7 +44,7 @@ void _SpellScript::_Unload()
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
void _SpellScript::_Init(const std::string * scriptname, uint32 spellId)
void _SpellScript::_Init(std::string const* scriptname, uint32 spellId)
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
m_scriptName = scriptname;
@@ -58,7 +58,7 @@ _SpellScript::EffectHook::EffectHook(uint8 _effIndex)
effIndex = _effIndex;
}
uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellEntry)
uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const* spellEntry)
{
uint8 mask = 0;
if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND))
@@ -79,7 +79,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellE
return mask;
}
bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex)
bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex)
{
return GetAffectedEffectsMask(spellEntry) & 1<<effIndex;
}
@@ -102,7 +102,7 @@ std::string _SpellScript::EffectHook::EffIndexToString()
return "Invalid Value";
}
bool _SpellScript::EffectNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex)
bool _SpellScript::EffectNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex)
{
if (!spellEntry->Effect[effIndex] && !effName)
return true;
@@ -124,7 +124,7 @@ std::string _SpellScript::EffectNameCheck::ToString()
}
}
bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex)
bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex)
{
if (!spellEntry->EffectApplyAuraName[effIndex] && !effAurName)
return true;
@@ -167,12 +167,12 @@ std::string SpellScript::EffectHandler::ToString()
return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString();
}
bool SpellScript::EffectHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
bool SpellScript::EffectHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex);
}
void SpellScript::EffectHandler::Call(SpellScript * spellScript, SpellEffIndex effIndex)
void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex)
{
(spellScript->*pEffectHandlerScript)(effIndex);
}
@@ -182,7 +182,7 @@ SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript)
pHitHandlerScript = _pHitHandlerScript;
}
void SpellScript::HitHandler::Call(SpellScript * spellScript)
void SpellScript::HitHandler::Call(SpellScript* spellScript)
{
(spellScript->*pHitHandlerScript)();
}
@@ -200,14 +200,14 @@ std::string SpellScript::UnitTargetHandler::ToString()
return oss.str();
}
bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex)
{
if (!targetType)
return false;
return (effIndex == SPELL_EFFECT_ANY) || (spellEntry->EffectImplicitTargetA[effIndex] == targetType || spellEntry->EffectImplicitTargetB[effIndex] == targetType);
}
void SpellScript::UnitTargetHandler::Call(SpellScript * spellScript, std::list<Unit*>& unitTargets)
void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list<Unit*>& unitTargets)
{
(spellScript->*pUnitTargetHandlerScript)(unitTargets);
}
@@ -225,7 +225,7 @@ bool SpellScript::_Validate(SpellEntry const * entry)
return _SpellScript::_Validate(entry);
}
bool SpellScript::_Load(Spell * spell)
bool SpellScript::_Load(Spell* spell)
{
m_currentScriptState = SPELL_SCRIPT_STATE_LOADING;
m_spell = spell;
@@ -250,44 +250,44 @@ void SpellScript::_FinishScriptCall()
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
Unit * SpellScript::GetCaster()
Unit* SpellScript::GetCaster()
{
return m_spell->GetCaster();
}
Unit * SpellScript::GetOriginalCaster()
Unit* SpellScript::GetOriginalCaster()
{
return m_spell->GetOriginalCaster();
}
SpellEntry const * SpellScript::GetSpellInfo()
SpellEntry const* SpellScript::GetSpellInfo()
{
return m_spell->GetSpellInfo();
}
WorldLocation * SpellScript::GetTargetDest()
WorldLocation* SpellScript::GetTargetDest()
{
if (m_spell->m_targets.HasDst())
return &m_spell->m_targets.m_dstPos;
return NULL;
}
Unit * SpellScript::GetTargetUnit()
Unit* SpellScript::GetTargetUnit()
{
return m_spell->m_targets.getUnitTarget();
}
GameObject * SpellScript::GetTargetGObj()
GameObject* SpellScript::GetTargetGObj()
{
return m_spell->m_targets.getGOTarget();
}
Item * SpellScript::GetTargetItem()
Item* SpellScript::GetTargetItem()
{
return m_spell->m_targets.getItemTarget();
}
Unit * SpellScript::GetHitUnit()
Unit* SpellScript::GetHitUnit()
{
if (!IsInHitPhase())
{
@@ -297,7 +297,7 @@ Unit * SpellScript::GetHitUnit()
return m_spell->unitTarget;
}
Creature * SpellScript::GetHitCreature()
Creature* SpellScript::GetHitCreature()
{
if (!IsInHitPhase())
{
@@ -310,7 +310,7 @@ Creature * SpellScript::GetHitCreature()
return NULL;
}
Player * SpellScript::GetHitPlayer()
Player* SpellScript::GetHitPlayer()
{
if (!IsInHitPhase())
{
@@ -323,7 +323,7 @@ Player * SpellScript::GetHitPlayer()
return NULL;
}
Item * SpellScript::GetHitItem()
Item* SpellScript::GetHitItem()
{
if (!IsInHitPhase())
{
@@ -333,7 +333,7 @@ Item * SpellScript::GetHitItem()
return m_spell->itemTarget;
}
GameObject * SpellScript::GetHitGObj()
GameObject* SpellScript::GetHitGObj()
{
if (!IsInHitPhase())
{
@@ -439,7 +439,7 @@ int32 SpellScript::GetEffectValue()
return m_spell->damage;
}
Item * SpellScript::GetCastItem()
Item* SpellScript::GetCastItem()
{
return m_spell->m_CastItem;
}
@@ -520,7 +520,7 @@ AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName)
{
}
bool AuraScript::EffectBase::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
bool AuraScript::EffectBase::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex);
}
@@ -536,7 +536,7 @@ AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnTyp
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff)
void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff)
{
(auraScript->*pEffectHandlerScript)(_aurEff);
}
@@ -547,7 +547,7 @@ AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectU
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript * auraScript, AuraEffect * aurEff)
void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff)
{
(auraScript->*pEffectHandlerScript)(aurEff);
}
@@ -558,41 +558,41 @@ AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmoun
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcAmountHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated)
void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
(auraScript->*pEffectHandlerScript)(aurEff, amount, canBeRecalculated);
}
AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, bool & isPeriodic, int32 & periodicTimer)
void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer)
{
(auraScript->*pEffectHandlerScript)(aurEff, isPeriodic, periodicTimer);
}
AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcSpellModHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, SpellModifier *& spellMod)
void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod)
{
(auraScript->*pEffectHandlerScript)(aurEff, spellMod);
}
AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode)
AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
mode = _mode;
}
void AuraScript::EffectApplyHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode)
void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode)
{
if (_mode & mode)
(auraScript->*pEffectHandlerScript)(_aurEff, _mode);
@@ -604,23 +604,23 @@ AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEf
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectAbsorbHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex)
AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectManaShieldHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
bool AuraScript::_Load(Aura * aura)
bool AuraScript::_Load(Aura* aura)
{
m_currentScriptState = SPELL_SCRIPT_STATE_LOADING;
m_aura = aura;
@@ -629,7 +629,7 @@ bool AuraScript::_Load(Aura * aura)
return load;
}
void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp)
void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp)
{
m_currentScriptState = hookType;
switch (m_currentScriptState)
@@ -828,12 +828,12 @@ bool AuraScript::HasEffectType(AuraType type) const
return m_aura->HasEffectType(type);
}
Unit * AuraScript::GetTarget() const
Unit* AuraScript::GetTarget() const
{
return m_auraApplication->GetTarget();
}
AuraApplication const * AuraScript::GetTargetApplication() const
AuraApplication const* AuraScript::GetTargetApplication() const
{
return m_auraApplication;
}
+39 -34
View File
@@ -55,45 +55,49 @@ class _SpellScript
// internal use classes & functions
// DO NOT OVERRIDE THESE IN SCRIPTS
protected:
virtual bool _Validate(SpellEntry const * entry);
virtual bool _Validate(SpellEntry const* entry);
public:
virtual ~_SpellScript() {}
virtual void _Register();
virtual void _Unload();
virtual void _Init(const std::string * scriptname, uint32 spellId);
virtual void _Init(std::string const* scriptname, uint32 spellId);
protected:
class EffectHook
{
public:
EffectHook(uint8 _effIndex);
uint8 GetAffectedEffectsMask(SpellEntry const * spellEntry);
bool IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex);
virtual bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) = 0;
uint8 GetAffectedEffectsMask(SpellEntry const* spellEntry);
bool IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex);
virtual bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) = 0;
std::string EffIndexToString();
protected:
uint8 effIndex;
};
class EffectNameCheck
{
public:
EffectNameCheck(uint16 _effName) {effName = _effName;};
bool Check(SpellEntry const * spellEntry, uint8 effIndex);
bool Check(SpellEntry const* spellEntry, uint8 effIndex);
std::string ToString();
private:
uint16 effName;
};
class EffectAuraNameCheck
{
public:
EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; }
bool Check(SpellEntry const * spellEntry, uint8 effIndex);
bool Check(SpellEntry const* spellEntry, uint8 effIndex);
std::string ToString();
private:
uint16 effAurName;
};
uint8 m_currentScriptState;
const std::string * m_scriptName;
std::string const* m_scriptName;
uint32 m_scriptSpellId;
public:
//
@@ -104,13 +108,13 @@ class _SpellScript
virtual void Register() = 0;
// Function called on server startup, if returns false script won't be used in core
// use for: dbc/template data presence/correctness checks
virtual bool Validate(SpellEntry const * /*spellEntry*/) {return true;};
virtual bool Validate(SpellEntry const* /*spellEntry*/) { return true; }
// Function called when script is created, if returns false script will be unloaded afterwards
// use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!)
virtual bool Load() {return true;};
virtual bool Load() { return true; }
// Function called when script is destroyed
// use for: deallocating memory allocated by script
virtual void Unload() {};
virtual void Unload() {}
};
// SpellScript interface - enum used for runtime checks of script function calls
@@ -123,6 +127,7 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT,
SPELL_SCRIPT_HOOK_CHECK_CAST,
};
#define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT
#define HOOK_SPELL_HIT_END SPELL_SCRIPT_HOOK_AFTER_HIT + 1
#define HOOK_SPELL_START SPELL_SCRIPT_HOOK_EFFECT
@@ -156,8 +161,8 @@ class SpellScript : public _SpellScript
public:
EffectHandler(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
std::string ToString();
bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex);
void Call(SpellScript * spellScript, SpellEffIndex effIndex);
bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex);
void Call(SpellScript* spellScript, SpellEffIndex effIndex);
private:
SpellEffectFnType pEffectHandlerScript;
};
@@ -166,7 +171,7 @@ class SpellScript : public _SpellScript
{
public:
HitHandler(SpellHitFnType _pHitHandlerScript);
void Call(SpellScript * spellScript);
void Call(SpellScript* spellScript);
private:
SpellHitFnType pHitHandlerScript;
};
@@ -176,8 +181,8 @@ class SpellScript : public _SpellScript
public:
UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType);
std::string ToString();
bool CheckEffect(SpellEntry const * spellEntry, uint8 targetType);
void Call(SpellScript * spellScript, std::list<Unit*>& unitTargets);
bool CheckEffect(SpellEntry const* spellEntry, uint8 targetType);
void Call(SpellScript* spellScript, std::list<Unit*>& unitTargets);
private:
SpellUnitTargetFnType pUnitTargetHandlerScript;
uint16 targetType;
@@ -191,8 +196,8 @@ class SpellScript : public _SpellScript
#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
public:
bool _Validate(SpellEntry const * entry);
bool _Load(Spell * spell);
bool _Validate(SpellEntry const* entry);
bool _Load(Spell* spell);
void _InitHit();
bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); }
bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); }
@@ -202,7 +207,7 @@ class SpellScript : public _SpellScript
bool IsInHitPhase() const { return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); }
bool IsInEffectHook() const { return (m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT); }
private:
Spell * m_spell;
Spell* m_spell;
uint8 m_hitPreventEffectMask;
uint8 m_hitPreventDefaultEffectMask;
public:
@@ -246,48 +251,48 @@ class SpellScript : public _SpellScript
// methods allowing interaction with Spell object
//
// methods useable during all spell handling phases
Unit * GetCaster();
Unit * GetOriginalCaster();
SpellEntry const * GetSpellInfo();
Unit* GetCaster();
Unit* GetOriginalCaster();
SpellEntry const* GetSpellInfo();
// methods useable after spell targets are set
// accessors to the "focus" targets of the spell
// note: do not confuse these with spell hit targets
// returns: WorldLocation which was selected as a spell destination or NULL
WorldLocation * GetTargetDest();
WorldLocation* GetTargetDest();
// returns: Unit which was selected as a spell target or NULL
Unit * GetTargetUnit();
Unit* GetTargetUnit();
// returns: GameObject which was selected as a spell target or NULL
GameObject * GetTargetGObj();
GameObject* GetTargetGObj();
// returns: Item which was selected as a spell target or NULL
Item * GetTargetItem();
Item* GetTargetItem();
// methods useable only during spell hit on target phase:
// returns: target of current effect if it was Unit otherwise NULL
Unit * GetHitUnit();
Unit* GetHitUnit();
// returns: target of current effect if it was Creature otherwise NULL
Creature * GetHitCreature();
Creature* GetHitCreature();
// returns: target of current effect if it was Player otherwise NULL
Player * GetHitPlayer();
Player* GetHitPlayer();
// returns: target of current effect if it was Item otherwise NULL
Item * GetHitItem();
// returns: target of current effect if it was GameObject otherwise NULL
GameObject * GetHitGObj();
GameObject* GetHitGObj();
// setter/getter for for damage done by spell to target of spell hit
int32 GetHitDamage();
void SetHitDamage(int32 damage);
void PreventHitDamage() { SetHitDamage(0); };
void PreventHitDamage() { SetHitDamage(0); }
// setter/getter for for heal done by spell to target of spell hit
int32 GetHitHeal();
void SetHitHeal(int32 heal);
void PreventHitHeal() { SetHitHeal(0); };
void PreventHitHeal() { SetHitHeal(0); }
// returns current spell hit target aura
Aura * GetHitAura();
Aura* GetHitAura();
// prevents applying aura on current spell hit target
void PreventHitAura();
@@ -306,7 +311,7 @@ class SpellScript : public _SpellScript
int32 GetEffectValue();
// returns: cast item if present.
Item * GetCastItem();
Item* GetCastItem();
// Creates item. Calls Spell::DoCreateItem method.
void CreateItem(uint32 effIndex, uint32 itemId);
+43 -49
View File
@@ -26,6 +26,11 @@
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
enum Spells
{
SPELL_TRIGGERED = 18282
};
class spell_ex_5581 : public SpellScriptLoader
{
public:
@@ -36,18 +41,14 @@ class spell_ex_5581 : public SpellScriptLoader
// initialize script, this macro does compile time check for type of the function - prevents possible issues
// if you have assigned wrong type of function to a hook you'll receive type conversion error during build
// this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors
PrepareSpellScript(spell_ex_5581SpellScript)
enum Spells
{
SPELL_TRIGGERED = 18282
};
PrepareSpellScript(spell_ex_5581SpellScript);
std::string localVariable;
char * localVariable2;
char* localVariable2;
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const * /*spellEntry*/)
bool Validate(SpellEntry const* /*spellEntry*/)
{
// check if spellid 70522 exists in dbc, we will trigger it later
if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
@@ -60,7 +61,7 @@ class spell_ex_5581 : public SpellScriptLoader
bool Load()
{
localVariable = "we're using local variable";
localVariable2 = new char;
localVariable2 = new char();
return true;
// return false - script will be immediately removed from the spell
// for example - we don't want this script to be executed on a creature
@@ -80,7 +81,7 @@ class spell_ex_5581 : public SpellScriptLoader
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
sLog->outString("SPELL_EFFECT_DUMMY is executed on target!");
// make caster cast a spell on a unit target of effect
if (Unit * target = GetHitUnit())
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
}
@@ -130,7 +131,7 @@ class spell_ex_5581 : public SpellScriptLoader
};
// function which creates SpellScript
SpellScript *GetSpellScript() const
SpellScript* GetSpellScript() const
{
return new spell_ex_5581SpellScript();
}
@@ -143,14 +144,10 @@ class spell_ex_66244 : public SpellScriptLoader
class spell_ex_66244AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex_66244AuraScript)
enum Spells
{
SPELL_TRIGGERED = 18282
};
PrepareAuraScript(spell_ex_66244AuraScript);
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const * /*spellEntry*/)
bool Validate(SpellEntry const* /*spellEntry*/)
{
// check if spellid exists in dbc, we will trigger it later
if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
@@ -163,25 +160,25 @@ class spell_ex_66244 : public SpellScriptLoader
bool Load()
{
// do not load script if aura is casted by player or caster not avalible
if (Unit * caster = GetCaster())
if (Unit* caster = GetCaster())
if (caster->GetTypeId() == TYPEID_PLAYER)
return true;
return false;
}
void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
sLog->outString("Aura Effect is about to be applied on target!");
Unit * target = GetTarget();
Unit* target = GetTarget();
// cast spell on target on aura apply
target->CastSpell(target, SPELL_TRIGGERED, true);
}
void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
sLog->outString("Aura Effect is just removed on target!");
Unit * target = GetTarget();
Unit * caster = GetCaster();
Unit* target = GetTarget();
Unit* caster = GetCaster();
// caster may be not avalible (logged out for example)
if (!caster)
return;
@@ -189,22 +186,22 @@ class spell_ex_66244 : public SpellScriptLoader
target->CastSpell(caster, SPELL_TRIGGERED, true);
}
void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
sLog->outString("Perioidic Aura Effect is does a tick on target!");
Unit * target = GetTarget();
Unit* target = GetTarget();
// aura targets damage self on tick
target->DealDamage(target, 100);
}
void HandleEffectPeriodicUpdate(AuraEffect * aurEff)
void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
{
sLog->outString("Perioidic Aura Effect is now updated!");
// we're doubling aura amount every tick
aurEff->ChangeAmount(aurEff->GetAmount() * 2);
}
void HandleEffectCalcAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
sLog->outString("Amount of Aura Effect is being calculated now!");
// we're setting amount to 100
@@ -213,7 +210,7 @@ class spell_ex_66244 : public SpellScriptLoader
canBeRecalculated = false;
}
void HandleEffectCalcPeriodic(AuraEffect const * /*aurEff*/, bool & isPeriodic, int32 & amplitude)
void HandleEffectCalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
sLog->outString("Periodic data of Aura Effect is being calculated now!");
// we're setting aura to be periodic and tick every 10 seconds
@@ -221,11 +218,11 @@ class spell_ex_66244 : public SpellScriptLoader
amplitude = 2 * IN_MILLISECONDS;
}
void HandleEffectCalcSpellMod(AuraEffect const * /*aurEff*/, SpellModifier *& spellMod)
void HandleEffectCalcSpellMod(AuraEffect const* /*aurEff*/, SpellModifier*& spellMod)
{
sLog->outString("SpellMod data of Aura Effect is being calculated now!");
// we don't want spellmod for example
if(spellMod)
if (spellMod)
{
delete spellMod;
spellMod = NULL;
@@ -272,7 +269,7 @@ class spell_ex_66244 : public SpellScriptLoader
};
// function which creates AuraScript
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_ex_66244AuraScript();
}
@@ -286,20 +283,16 @@ class spell_ex_absorb_aura : public SpellScriptLoader
class spell_ex_absorb_auraAuraScript : public AuraScript
{
PrepareAuraScript(spell_ex_absorb_auraAuraScript)
enum Spells
{
SPELL_TRIGGERED = 18282
};
PrepareAuraScript(spell_ex_absorb_auraAuraScript);
void HandleOnEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
sLog->outString("Our aura is now absorbing damage done to us!");
// absorb whole damage done to us
absorbAmount = dmgInfo.GetDamage();
}
void HandleAfterEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
sLog->outString("Our aura has absorbed %u damage!", absorbAmount);
}
@@ -313,7 +306,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader
};
// function which creates AuraScript
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_ex_absorb_auraAuraScript();
}
@@ -338,7 +331,8 @@ class spell_ex : public SpellScriptLoader
class spell_ex_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ex_SpellScript)
PrepareSpellScript(spell_ex_SpellScript);
//bool Validate(SpellEntry const * spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}
@@ -350,7 +344,7 @@ class spell_ex : public SpellScriptLoader
}
};
SpellScript *GetSpellScript() const
SpellScript* GetSpellScript() const
{
return new spell_ex_SpellScript();
}
@@ -366,23 +360,23 @@ class spell_ex : public SpellScriptLoader
class spell_ex_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex)
//bool Validate(SpellEntry const * spellEntry){return true;}
//bool Validate(SpellEntry const* spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect * aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, SpellModifier *& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect* aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, SpellModifier*& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
void Register()
{
}
};
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_ex_AuraScript();
}