Core/Spells: Prevent Mind Sear from damaging the target itself. Patch by PrinceCreed.
Fixes issue 2534 --HG-- branch : trunk
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@@ -2765,6 +2765,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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switch (m_spellInfo->Id)
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switch (m_spellInfo->Id)
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{
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{
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case 27285: // Seed of Corruption proc spell
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case 27285: // Seed of Corruption proc spell
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case 49821: // Mind Sear proc spell Rank 1
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case 53022: // Mind Sear proc spell Rank 2
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unitList.remove(m_targets.getUnitTarget());
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unitList.remove(m_targets.getUnitTarget());
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break;
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break;
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case 55789: // Improved Icy Talons
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case 55789: // Improved Icy Talons
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