New server options to block adding GMs to friends by players and to block inviting GMs to parties
--HG-- branch : trunk
This commit is contained in:
@@ -78,6 +78,12 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
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return;
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}
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// restrict invite to GMs
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if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
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return;
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}
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// can't group with
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if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
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{
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+22
-17
@@ -44,6 +44,7 @@
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#include "Pet.h"
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#include "SocialMgr.h"
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#include "CellImpl.h"
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#include "AccountMgr.h"
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#include "Vehicle.h"
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#include "CreatureAI.h"
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@@ -561,12 +562,13 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
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GetPlayer()->GetName(), friendName.c_str() );
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str());
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}
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void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
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{
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uint64 friendGuid;
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uint64 friendAcctid;
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uint32 team;
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FriendsResult friendResult;
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@@ -582,30 +584,33 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
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{
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friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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team = Player::TeamForRace((*result)[1].GetUInt8());
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friendAcctid = (*result)[2].GetUInt32();
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delete result;
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if(friendGuid)
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if ( session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR)
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{
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if(friendGuid==session->GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
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friendResult = FRIEND_ENEMY;
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else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
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friendResult = FRIEND_ALREADY;
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else
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if(friendGuid)
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{
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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if(friendGuid==session->GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
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friendResult = FRIEND_ENEMY;
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else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
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friendResult = FRIEND_ALREADY;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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{
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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{
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
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}
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}
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session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
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}
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}
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+3
-1
@@ -792,7 +792,9 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList", false);
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m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList", false);
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m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
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m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
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m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
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m_configs[CONFIG_ALLOW_GM_GROUP] = sConfig.GetBoolDefault("GM.AllowInvite", false);
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m_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig.GetBoolDefault("GM.AllowFriend", false);
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if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
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{
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sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
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@@ -141,6 +141,8 @@ enum WorldConfigs
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CONFIG_GM_IN_GM_LIST,
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CONFIG_GM_IN_WHO_LIST,
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CONFIG_GM_LOG_TRADE,
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CONFIG_ALLOW_GM_GROUP,
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CONFIG_ALLOW_GM_FRIEND,
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CONFIG_START_GM_LEVEL,
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CONFIG_GM_LOWER_SECURITY,
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CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS,
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@@ -1006,6 +1006,16 @@ Channel.SilentlyGMJoin = 0
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# GM starting level (1-100)
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# Default: 1
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#
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# GM.AllowInvite
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# Is GM accepting invites from players by default or not
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# Default: 0 (false)
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# 1 (true)
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#
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# GM.AllowFriend
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# Are players allowed to add GMs to their friend list
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# Default: 0 (false)
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# 1 (true)
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#
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# GM.LowerSecurity
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# Disallow a lower security member to interact with a higher one using commands
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# Default: 0 (disable)
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@@ -1027,6 +1037,8 @@ GM.InGMList = 0
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GM.InWhoList = 0
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GM.LogTrade = 1
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GM.StartLevel = 80
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GM.AllowInvite = 0
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GM.AllowFriend = 0
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GM.LowerSecurity = 0
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GM.AllowAchievementGain = 1
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