* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
* the client/server protocol. --HG-- branch : trunk rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
This commit is contained in:
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_POOLHANDLER_H
|
||||
#define TRINITY_POOLHANDLER_H
|
||||
|
||||
#include "Define.h"
|
||||
#include "ace/Singleton.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
|
||||
struct PoolTemplateData
|
||||
{
|
||||
uint32 MaxLimit;
|
||||
};
|
||||
|
||||
struct PoolObject
|
||||
{
|
||||
uint32 guid;
|
||||
float chance;
|
||||
PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)) {}
|
||||
};
|
||||
|
||||
class Pool // for Pool of Pool case
|
||||
{
|
||||
};
|
||||
|
||||
typedef std::set<uint32> SpawnedPoolObjects;
|
||||
typedef std::map<uint32,uint32> SpawnedPoolPools;
|
||||
|
||||
class SpawnedPoolData
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const;
|
||||
|
||||
uint32 GetSpawnedObjects(uint32 pool_id) const;
|
||||
|
||||
template<typename T>
|
||||
void AddSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
|
||||
|
||||
template<typename T>
|
||||
void RemoveSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
|
||||
private:
|
||||
SpawnedPoolObjects mSpawnedCreatures;
|
||||
SpawnedPoolObjects mSpawnedGameobjects;
|
||||
SpawnedPoolPools mSpawnedPools;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class PoolGroup
|
||||
{
|
||||
typedef std::vector<PoolObject> PoolObjectList;
|
||||
public:
|
||||
explicit PoolGroup() : poolId(0) { }
|
||||
void SetPoolId(uint32 pool_id) { poolId = pool_id; }
|
||||
~PoolGroup() {};
|
||||
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
|
||||
void AddEntry(PoolObject& poolitem, uint32 maxentries);
|
||||
bool CheckPool() const;
|
||||
PoolObject* RollOne(SpawnedPoolData& spawns, uint32 triggerFrom);
|
||||
void DespawnObject(SpawnedPoolData& spawns, uint32 guid=0);
|
||||
void Despawn1Object(uint32 guid);
|
||||
void SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom);
|
||||
|
||||
void Spawn1Object(PoolObject* obj);
|
||||
void ReSpawn1Object(PoolObject* obj);
|
||||
void RemoveOneRelation(uint16 child_pool_id);
|
||||
private:
|
||||
uint32 poolId;
|
||||
PoolObjectList ExplicitlyChanced;
|
||||
PoolObjectList EqualChanced;
|
||||
};
|
||||
|
||||
class PoolMgr
|
||||
{
|
||||
friend class ACE_Singleton<PoolMgr, ACE_Null_Mutex>;
|
||||
PoolMgr();
|
||||
~PoolMgr() {};
|
||||
|
||||
public:
|
||||
void LoadFromDB();
|
||||
void Initialize();
|
||||
|
||||
template<typename T>
|
||||
uint16 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
|
||||
|
||||
template<typename T>
|
||||
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsSpawnedObject<T>(db_guid_or_pool_id); }
|
||||
|
||||
bool CheckPool(uint16 pool_id) const;
|
||||
|
||||
void SpawnPool(uint16 pool_id);
|
||||
void DespawnPool(uint16 pool_id);
|
||||
|
||||
template<typename T>
|
||||
void UpdatePool(uint16 pool_id, uint32 db_guid_or_pool_id);
|
||||
|
||||
protected:
|
||||
template<typename T>
|
||||
void SpawnPool(uint16 pool_id, uint32 db_guid_or_pool_id);
|
||||
|
||||
uint16 max_pool_id;
|
||||
typedef std::vector<PoolTemplateData> PoolTemplateDataMap;
|
||||
typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
|
||||
typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap;
|
||||
typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
|
||||
typedef std::pair<uint32, uint16> SearchPair;
|
||||
typedef std::map<uint32, uint16> SearchMap;
|
||||
|
||||
PoolTemplateDataMap mPoolTemplate;
|
||||
PoolGroupCreatureMap mPoolCreatureGroups;
|
||||
PoolGroupGameObjectMap mPoolGameobjectGroups;
|
||||
PoolGroupPoolMap mPoolPoolGroups;
|
||||
SearchMap mCreatureSearchMap;
|
||||
SearchMap mGameobjectSearchMap;
|
||||
SearchMap mPoolSearchMap;
|
||||
|
||||
// dynamic data
|
||||
SpawnedPoolData mSpawnedData;
|
||||
};
|
||||
|
||||
#define poolhandler (*ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance())
|
||||
|
||||
// Method that tell if the creature is part of a pool and return the pool id if yes
|
||||
template<>
|
||||
inline uint16 PoolMgr::IsPartOfAPool<Creature>(uint32 db_guid) const
|
||||
{
|
||||
SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
|
||||
if (itr != mCreatureSearchMap.end())
|
||||
return itr->second;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Method that tell if the gameobject is part of a pool and return the pool id if yes
|
||||
template<>
|
||||
inline uint16 PoolMgr::IsPartOfAPool<GameObject>(uint32 db_guid) const
|
||||
{
|
||||
SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
|
||||
if (itr != mGameobjectSearchMap.end())
|
||||
return itr->second;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Method that tell if the pool is part of another pool and return the pool id if yes
|
||||
template<>
|
||||
inline uint16 PoolMgr::IsPartOfAPool<Pool>(uint32 pool_id) const
|
||||
{
|
||||
SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
|
||||
if (itr != mPoolSearchMap.end())
|
||||
return itr->second;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user