diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 3b976eb1d2..1314c6a7a1 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -420,8 +420,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const *data << uint32(GetGUIDLow()); // GetGUIDLow() break; case TYPEID_UNIT: + { + if(((Creature*)this)->canFly()) + flags |= MOVEMENTFLAG_LEVITATING; + *data << uint32(0x0000000B); // unk, can be 0xB or 0xC break; + } case TYPEID_PLAYER: if(flags & UPDATEFLAG_SELF) *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22