Core: Some cosmetic changes and minor optimizations
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@@ -13293,7 +13293,8 @@ float Unit::GetSpellMaxRangeForTarget(Unit* target, SpellInfo const* spellInfo)
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if (spellInfo->RangeEntry->maxRangeFriend == spellInfo->RangeEntry->maxRangeHostile)
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return spellInfo->GetMaxRange();
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return spellInfo->GetMaxRange(!IsHostileTo(target));
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};
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}
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float Unit::GetSpellMinRangeForTarget(Unit* target, SpellInfo const* spellInfo)
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{
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if (!spellInfo->RangeEntry)
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@@ -13301,7 +13302,7 @@ float Unit::GetSpellMinRangeForTarget(Unit* target, SpellInfo const* spellInfo)
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if (spellInfo->RangeEntry->minRangeFriend == spellInfo->RangeEntry->minRangeHostile)
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return spellInfo->GetMinRange();
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return spellInfo->GetMinRange(!IsHostileTo(target));
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};
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}
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Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
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{
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@@ -20,6 +20,9 @@
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#define __TRINITY_VEHICLEDEFINES_H
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#include "Define.h"
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#include <vector>
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#include <map>
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struct VehicleSeatEntry;
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enum PowerType
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