Check session for existance in Player::SendDirectMessage
--HG-- branch : trunk
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+3
-2
@@ -6018,8 +6018,9 @@ void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, b
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}
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void Player::SendDirectMessage(WorldPacket *data)
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{
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GetSession()->SendPacket(data);
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{
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if (m_session)
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m_session->SendPacket(data);
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}
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void Player::SendCinematicStart(uint32 CinematicSequenceId)
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