*Fix a crash caused by feedpet.
*Also have delay for jump spells. --HG-- branch : trunk
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@@ -428,7 +428,7 @@ class Spell
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void SendResurrectRequest(Player* target);
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void SendPlaySpellVisual(uint32 SpellID);
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void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier = 1.0);
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void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i);
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void HandleThreatSpells(uint32 spellId);
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//void HandleAddAura(Unit* Target);
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@@ -639,6 +639,7 @@ class Spell
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uint32 m_customAttr;
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bool m_skipCheck;
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uint32 m_effectMask;
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};
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namespace Trinity
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