Scripts/Ulduar/XT-002:

- Fix Boombot's explosion visual and damage (workarounds are torroughly explained in code)
- Proper scrapbot vehicle enter handling. (Missing data on how much HP they should restore on the boss, however)
This commit is contained in:
Machiavelli
2011-06-10 03:24:32 +02:00
parent 7690d80141
commit 84b27f7194
3 changed files with 108 additions and 43 deletions
+9
View File
@@ -4023,6 +4023,15 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->MaxAffectedTargets = 1;
count++;
break;
case 62834: // Boom
// This hack is here because we suspect our implementation of spell effect execution on targets
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
// then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc.
// The above situation causes the visual for this spell to be bugged, so we remove the instakill
// effect and implement a script hack for that.
spellInfo->Effect[EFFECT_1] = 0;
count++;
break;
// ENDOF ULDUAR SPELLS
//
// ICECROWN CITADEL SPELLS