Scripts/Ulduar/XT-002:
- Fix Boombot's explosion visual and damage (workarounds are torroughly explained in code) - Proper scrapbot vehicle enter handling. (Missing data on how much HP they should restore on the boss, however)
This commit is contained in:
@@ -4023,6 +4023,15 @@ void SpellMgr::LoadSpellCustomAttr()
|
||||
spellInfo->MaxAffectedTargets = 1;
|
||||
count++;
|
||||
break;
|
||||
case 62834: // Boom
|
||||
// This hack is here because we suspect our implementation of spell effect execution on targets
|
||||
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
|
||||
// then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc.
|
||||
// The above situation causes the visual for this spell to be bugged, so we remove the instakill
|
||||
// effect and implement a script hack for that.
|
||||
spellInfo->Effect[EFFECT_1] = 0;
|
||||
count++;
|
||||
break;
|
||||
// ENDOF ULDUAR SPELLS
|
||||
//
|
||||
// ICECROWN CITADEL SPELLS
|
||||
|
||||
Reference in New Issue
Block a user