Add MaxAffectedTargets=1 to shoot spells 25425,25761,42611
--HG-- branch : trunk
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@@ -3795,6 +3795,18 @@ void SpellMgr::LoadSpellCustomAttr()
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spellInfo->MaxAffectedTargets = 1;
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count++;
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break;
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case 25425: // Shoot
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spellInfo->MaxAffectedTargets = 1;
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count++;
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break;
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case 25761: // Shoot
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spellInfo->MaxAffectedTargets = 1;
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count++;
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break;
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case 42611: // Shoot
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spellInfo->MaxAffectedTargets = 1;
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count++;
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break;
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default:
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break;
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}
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