*Fix crashy implementation of aura type 305.
--HG-- branch : trunk
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@@ -12185,9 +12185,12 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
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if (slow)
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{
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speed *=(100.0f + slow)/100.0f;
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float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
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if (speed < min_speed)
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speed = min_speed;
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if (float minSpeedMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
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{
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float min_speed = minSpeedMod / 100.0f;
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if (speed < min_speed)
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speed = min_speed;
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}
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}
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SetSpeed(mtype, speed, forced);
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}
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