*Some improvements in procflags:
-handle proc_flag_death -allow trap selection in spell proc event entry for proc_flag_on_trap *Add spell_proc_event entry for Lock and Load - by Bengan *Add spell_proc_event entry for Improved Spell Reflection. --HG-- branch : trunk
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@@ -421,7 +421,7 @@ enum ProcFlags
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PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
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PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
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PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
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PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
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PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong )
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PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong )
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