*Some improvements in procflags:

-handle proc_flag_death
 -allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-11 20:06:02 +02:00
parent bf5447b469
commit 84644b7644
6 changed files with 47 additions and 35 deletions
+1 -1
View File
@@ -421,7 +421,7 @@ enum ProcFlags
PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong )
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong )