Removed tabs

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-05-23 18:20:10 -03:00
parent 83afcd9061
commit 8460168e5f
2 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -5071,10 +5071,10 @@ SpellCastResult Spell::CheckCast(bool strict)
(!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster)) (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster))
return SPELL_FAILED_BAD_TARGETS; return SPELL_FAILED_BAD_TARGETS;
if (m_spellInfo->Id != 1842 && m_targets.getGOTarget() && m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP) // disarm trap should not be affected if (m_spellInfo->Id != 1842 && m_targets.getGOTarget() && m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP) // disarm trap should not be affected
if (m_caster->ToPlayer()->InBattleGround() && // In BattleGround players can use only flags and banners if (m_caster->ToPlayer()->InBattleGround() && // In BattleGround players can use only flags and banners
!m_caster->ToPlayer()->CanUseBattleGroundObject()) !m_caster->ToPlayer()->CanUseBattleGroundObject())
return SPELL_FAILED_TRY_AGAIN; return SPELL_FAILED_TRY_AGAIN;
// get the lock entry // get the lock entry
uint32 lockId = 0; uint32 lockId = 0;
+2 -2
View File
@@ -3400,8 +3400,8 @@ void Spell::EffectOpenLock(uint32 effIndex)
} }
}else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner()) }else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner())
{ {
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
return; return;
} }
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// handle outdoor pvp object opening, return true if go was registered for handling // handle outdoor pvp object opening, return true if go was registered for handling