Core/Units: Second part of SMSG_MOVE_SET_COLLISION_HGT implementation: compute proper collision height according to client formulae and send this to the client when mounting up.
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@@ -760,7 +760,7 @@ struct CreatureModelDataEntry
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//uint32 Flags;
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//char* ModelPath[16]
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//uint32 Unk1;
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//float Scale; // Used in calculation of unit collision data
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float Scale; // Used in calculation of unit collision data
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//int32 Unk2
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//int32 Unk3
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//uint32 Unk4
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@@ -770,9 +770,9 @@ struct CreatureModelDataEntry
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//float Unk8
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//uint32 Unk9
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//uint32 Unk10
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float CollisionWidth;
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//float CollisionWidth;
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float CollisionHeight;
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//float Unk11; // Used in calculation of unit collision data when mounted
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float MountHeight; // Used in calculation of unit collision data when mounted
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//float Unks[11]
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};
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@@ -40,7 +40,7 @@ const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxx
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const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
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const char CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxx";
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const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
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const char CreatureModelDatafmt[]="nxxxxxxxxxxxxxffxxxxxxxxxxxx";
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const char CreatureModelDatafmt[]="nxxxfxxxxxxxxxxffxxxxxxxxxxx";
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const char CreatureSpellDatafmt[]="niiiixxxx";
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const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
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const char CurrencyTypesfmt[]="xnxi";
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@@ -2494,16 +2494,37 @@ class Player : public Unit, public GridObject<Player>
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bool IsInWhisperWhiteList(uint64 guid);
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//! Return collision height sent to client
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//! we currently only send this on dismount
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float GetCollisionHeight()
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float GetCollisionHeight(bool mounted)
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{
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if (mounted)
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{
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CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
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if (!mountDisplayInfo)
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return GetCollisionHeight(false);
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CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId);
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if (!mountModelData)
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return GetCollisionHeight(false);
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CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
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ASSERT(displayInfo);
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CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
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ASSERT(modelData);
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float scaleMod = GetFloatValue(OBJECT_FIELD_SCALE_X); // 99% sure about this
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return scaleMod * mountModelData->MountHeight + modelData->CollisionHeight * 0.5f;
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}
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else
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{
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//! Dismounting case - use basic default model data
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CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
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ASSERT(displayInfo);
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CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
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ASSERT(modelData);
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return modelData->CollisionHeight;
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}
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//! TODO: Need a proper calculation for collision height when mounted
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}
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@@ -11934,6 +11934,12 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
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else
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player->UnsummonPetTemporaryIfAny();
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}
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WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
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data.append(GetPackGUID());
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data << uint32(sWorld->GetGameTime()); // Packet counter
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data << player->GetCollisionHeight(true);
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player->GetSession()->SendPacket(&data);
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}
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
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@@ -11952,7 +11958,7 @@ void Unit::Unmount()
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WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
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data.append(GetPackGUID());
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data << uint32(sWorld->GetGameTime()); // Packet counter
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data << thisPlayer->GetCollisionHeight();
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data << thisPlayer->GetCollisionHeight(false);
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thisPlayer->GetSession()->SendPacket(&data);
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}
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