[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. Author: NoFantasy
--HG-- branch : trunk
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+9
-1
@@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`required_7908_03_mangos_creature_template_addon` bit(1) default NULL
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`required_7945_01_mangos_quest_template` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@@ -13264,12 +13264,20 @@ CREATE TABLE `quest_template` (
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`DetailsEmote2` smallint(5) unsigned NOT NULL default '0',
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`DetailsEmote3` smallint(5) unsigned NOT NULL default '0',
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`DetailsEmote4` smallint(5) unsigned NOT NULL default '0',
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`DetailsEmoteDelay1` int(11) unsigned NOT NULL default '0',
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`DetailsEmoteDelay2` int(11) unsigned NOT NULL default '0',
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`DetailsEmoteDelay3` int(11) unsigned NOT NULL default '0',
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`DetailsEmoteDelay4` int(11) unsigned NOT NULL default '0',
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`IncompleteEmote` smallint(5) unsigned NOT NULL default '0',
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`CompleteEmote` smallint(5) unsigned NOT NULL default '0',
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`OfferRewardEmote1` smallint(5) unsigned NOT NULL default '0',
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`OfferRewardEmote2` smallint(5) unsigned NOT NULL default '0',
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`OfferRewardEmote3` smallint(5) unsigned NOT NULL default '0',
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`OfferRewardEmote4` smallint(5) unsigned NOT NULL default '0',
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`OfferRewardEmoteDelay1` int(11) unsigned NOT NULL default '0',
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`OfferRewardEmoteDelay2` int(11) unsigned NOT NULL default '0',
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`OfferRewardEmoteDelay3` int(11) unsigned NOT NULL default '0',
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`OfferRewardEmoteDelay4` int(11) unsigned NOT NULL default '0',
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`StartScript` mediumint(8) unsigned NOT NULL default '0',
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`CompleteScript` mediumint(8) unsigned NOT NULL default '0',
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PRIMARY KEY (`entry`)
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@@ -0,0 +1,11 @@
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ALTER TABLE db_version CHANGE COLUMN required_7908_03_mangos_creature_template_addon required_7945_01_mangos_quest_template bit;
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ALTER TABLE quest_template
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ADD COLUMN `DetailsEmoteDelay1` int(11) unsigned NOT NULL default '0' AFTER `DetailsEmote4`,
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ADD COLUMN `DetailsEmoteDelay2` int(11) unsigned NOT NULL default '0' AFTER `DetailsEmoteDelay1`,
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ADD COLUMN `DetailsEmoteDelay3` int(11) unsigned NOT NULL default '0' AFTER `DetailsEmoteDelay2`,
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ADD COLUMN `DetailsEmoteDelay4` int(11) unsigned NOT NULL default '0' AFTER `DetailsEmoteDelay3`,
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ADD COLUMN `OfferRewardEmoteDelay1` int(11) unsigned NOT NULL default '0' AFTER `OfferRewardEmote4`,
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ADD COLUMN `OfferRewardEmoteDelay2` int(11) unsigned NOT NULL default '0' AFTER `OfferRewardEmoteDelay1`,
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ADD COLUMN `OfferRewardEmoteDelay3` int(11) unsigned NOT NULL default '0' AFTER `OfferRewardEmoteDelay2`,
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ADD COLUMN `OfferRewardEmoteDelay4` int(11) unsigned NOT NULL default '0' AFTER `OfferRewardEmoteDelay3`;
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@@ -505,7 +505,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
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{
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data << uint32(pQuest->DetailsEmote[i]);
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data << uint32(0); // DetailsEmoteDelay
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data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
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}
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pSession->SendPacket( &data );
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@@ -643,7 +643,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
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}
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void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext )
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void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
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{
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std::string Title = pQuest->GetTitle();
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std::string OfferRewardText = pQuest->GetOfferRewardText();
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@@ -668,7 +668,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << Title;
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data << OfferRewardText;
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data << uint32( EnbleNext );
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data << uint32( EnableNext );
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data << uint32(0); // unk
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uint32 EmoteCount = 0;
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@@ -682,8 +682,8 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << EmoteCount; // Emote Count
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for (uint32 i = 0; i < EmoteCount; ++i)
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{
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data << uint32(0); // Delay Emote
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data << pQuest->OfferRewardEmote[i];
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data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
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data << uint32(pQuest->OfferRewardEmote[i]);
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}
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ItemPrototype const *pItem;
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@@ -3171,9 +3171,13 @@ void ObjectMgr::LoadQuests()
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"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
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// 97 98 99 100 101 102 103 104 105 106 107
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"RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
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// 108 109 110 111 112 113 114 115 116 117
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"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
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// 118 119
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// 108 109 110 111 112 113 114 115
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"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
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// 116 117 118 119 120 121
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"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
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// 122 123 124 125
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"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
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// 126 127
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"StartScript, CompleteScript"
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" FROM quest_template");
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if(result == NULL)
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+11
-5
@@ -117,14 +117,20 @@ Quest::Quest(Field * questRecord)
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = questRecord[108+i].GetUInt32();
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IncompleteEmote = questRecord[112].GetUInt32();
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CompleteEmote = questRecord[113].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmoteDelay[i] = questRecord[112+i].GetUInt32();
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IncompleteEmote = questRecord[116].GetUInt32();
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CompleteEmote = questRecord[117].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = questRecord[114+i].GetInt32();
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OfferRewardEmote[i] = questRecord[118+i].GetInt32();
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QuestStartScript = questRecord[118].GetUInt32();
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QuestCompleteScript = questRecord[119].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmoteDelay[i] = questRecord[122+i].GetInt32();
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QuestStartScript = questRecord[126].GetUInt32();
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QuestCompleteScript = questRecord[127].GetUInt32();
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QuestFlags |= SpecialFlags << 16;
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@@ -241,7 +241,9 @@ class Quest
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uint32 RewRepFaction[QUEST_REPUTATIONS_COUNT];
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int32 RewRepValue[QUEST_REPUTATIONS_COUNT];
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uint32 DetailsEmote[QUEST_EMOTE_COUNT];
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uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
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uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
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uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
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uint32 GetReqItemsCount() const { return m_reqitemscount; }
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uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; }
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