*Merge.
--HG-- branch : trunk
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@@ -159,6 +159,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoTeleportTo(float x, float y, float z, uint32 time = 0);
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void DoAction(const int32 param) {}
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//Teleports a player without dropping threat (only teleports to same map)
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void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
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void DoTeleportAll(float x, float y, float z, float o);
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