Scripts/Icecrown Citadel: Corrected timer on Death and Decay
Closes #3512
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@@ -438,7 +438,7 @@ class boss_lady_deathwhisper : public CreatureScript
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case EVENT_DEATH_AND_DECAY:
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case EVENT_DEATH_AND_DECAY:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
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DoCast(target, SPELL_DEATH_AND_DECAY);
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DoCast(target, SPELL_DEATH_AND_DECAY);
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events.ScheduleEvent(EVENT_DEATH_AND_DECAY, urand(10000, 12000));
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events.ScheduleEvent(EVENT_DEATH_AND_DECAY, urand(22000, 30000));
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break;
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break;
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case EVENT_DOMINATE_MIND_H:
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case EVENT_DOMINATE_MIND_H:
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Talk(SAY_DOMINATE_MIND);
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Talk(SAY_DOMINATE_MIND);
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